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SubjectRe: [PATCH v2 12/33] x86/intel_rdt: Intel haswell Cache Allocation enumeration
On Thu, 8 Sep 2016, Fenghua Yu wrote:
> /*
> + * Minimum bits required in Cache bitmask.
> + */
> +unsigned int min_bitmask_len = 1;

Global variable w/o an corresponding declaration in a header file?

> +/*
> * Mask of CPUs for writing CBM values. We only need one CPU per-socket.
> */
> static cpumask_t rdt_cpumask;
> @@ -51,6 +55,42 @@ struct rdt_remote_data {
> u64 val;
> };
>
> +/*
> + * cache_alloc_hsw_probe() - Have to probe for Intel haswell server CPUs
> + * as it does not have CPUID enumeration support for Cache allocation.
> + *
> + * Probes by writing to the high 32 bits(CLOSid) of the IA32_PQR_MSR and
> + * testing if the bits stick. Max CLOSids is always 4 and max cbm length
> + * is always 20 on hsw server parts. The minimum cache bitmask length
> + * allowed for HSW server is always 2 bits. Hardcode all of them.
> + */
> +static inline bool cache_alloc_hsw_probe(void)
> +{
> + u32 l, h_old, h_new, h_tmp;
> +
> + if (rdmsr_safe(MSR_IA32_PQR_ASSOC, &l, &h_old))
> + return false;
> +
> + /*
> + * Default value is always 0 if feature is present.
> + */
> + h_tmp = h_old ^ 0x1U;
> + if (wrmsr_safe(MSR_IA32_PQR_ASSOC, l, h_tmp) ||
> + rdmsr_safe(MSR_IA32_PQR_ASSOC, &l, &h_new))
> + return false;
> +
> + if (h_tmp != h_new)
> + return false;
> +
> + wrmsr_safe(MSR_IA32_PQR_ASSOC, l, h_old);
> +
> + boot_cpu_data.x86_cache_max_closid = 4;
> + boot_cpu_data.x86_cache_max_cbm_len = 20;
> + min_bitmask_len = 2;

So min_bitmask_len gets updated here, but it's not used anywhere. Neither
that cache_alloc_hsw_probe() function is used ....

> + return true;
> +}
> +
> void __intel_rdt_sched_in(void *dummy)
> {
> struct intel_pqr_state *state = this_cpu_ptr(&pqr_state);
> @@ -225,9 +265,6 @@ static int __init intel_rdt_late_init(void)
> u32 maxid;
> int err = 0, size, i;
>
> - if (!cpu_has(c, X86_FEATURE_CAT_L3))
> - return -ENODEV;

And we now initialize the thing unconditionally no matter whether the
feature is available or not. Interesting.

The changelog does tell a different story than the patch ....

Thanks,

tglx

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