Messages in this thread | | | Date | Sun, 29 Jul 2007 22:47:16 +0200 | From | Ingo Molnar <> | Subject | Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1) |
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* John <darknessenvelops@gmail.com> wrote:
> Ingo- > > Why not perform the same test using the native linux Q3 client to > compare numbers to wine? [...]
I regularly test native Linux games on CFS, and they all behave well. While waiting for more detailed data from Kasper i was looking for atypical stuff in Kasper's description about what his workload involves, and what looked a bit atypical was that Kasper's workload also involved gaming under Wine:
> > > my test subjects are quake(s), world of warcraft via wine, unreal > > > tournament 2004. [...]
and Wine is a more complex server/client scenario instead of a single (and simple) standalone Quake3 binary that the Linux binary does. So it looked more interesting from a scheduler workload (and scheduler regression) POV. In any case i'll need more info from Kasper.
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