Messages in this thread | | | Date | Wed, 27 Sep 2000 16:58:23 -0700 (PDT) | From | Andre Hedrick <> | Subject | Re: Linux kernel modules development in C++ |
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> Well, people said the same thing to me when I started writing OS/2 drivers in > C++. Nowadays, it's very common for non-*nix operating systems, especially > Windows.
> This design is inherently object-oriented. The old C code for audio drivers > was horribly convoluted. When I rewrote it in C++, there was less code, it was > easier to maintain, and ther resulting binary was actually smaller and faster! > And that's all because the language fit the design better.
Thats nice, but the King Pengiun says NO and until he says yes and everyone can agree on a C++ Style/Rules/Public/Private list that does not force duplication of everything and every layer ... well you get the point.
Cheers,
Andre Hedrick The Linux ATA/IDE guy
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