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SubjectRe: [PATCH 3/4] sched: introduce synchronized idle injection

* Jacob Pan <> wrote:

> With increasingly constrained power and thermal budget, it's often necessary to
> cap power via throttling. Throttling individual CPUs or devices at random times
> can help power capping but may not be optimal in terms of energy efficiency.
> Frequency scaling is also limited by certain range before losing energy
> efficiency.
> In general, the optimal solution in terms of energy efficiency is to align idle
> periods such that more shared circuits can be power gated to enter lower power
> states. Combined with energy efficient frequency point, idle injection provides
> a way to scale power and performance efficiently.
> This patch introduces a scheduler based idle injection method, it works by
> blocking CFS runqueue synchronously and periodically. The actions on all online
> CPUs are orchestrated by per CPU hrtimers.
> Two sysctl knobs are given to the userspace for selecting the
> percentage of idle time as well as the forced idle duration for each
> idle period injected.

What's the purpose of these knobs? Just testing, or will some user-space daemon
set them dynamically?

I.e. what mechanism will drive the throttling in the typical case?

> Since only CFS class is targeted, other high priority tasks are not affected,
> such as EDF and RT tasks as well as softirq and interrupts.
> Hotpath in CFS pick_next_task is optimized by Peter Zijlstra, where a new
> runnable flag is introduced to combine forced idle and nr_running.

> + bool "Synchronized CFS idle injection"
> + depends on NO_HZ_IDLE && HIGH_RES_TIMERS
> + default n
> + help
> + This feature let scheduler inject synchronized idle time across all online
> + CPUs. Idle injection affects normal tasks only, yeilds to RT and interrupts.
> + Effecitvely, CPUs can be duty cycled between running at the most power
> + efficient performance state and deep idle states.

So there are 3 typos in this single paragraph alone ...

I also think that naming it 'idle injection' is pretty euphemistic: this is forced
idling, right? So why not name it CFS_FORCED_IDLE?

What will such throttling do to latencies, as observed by user-space tasks? What's
the typical expected frequency of the throttling frequency that you are targeting?



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