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SubjectRe: [PATCH] O1int 0307021808 for interactivity
Date
On Thursday 03 July 2003 14:21, Con Kolivas wrote:
> Theory? uh erm it's rather involved but basically instead
> of working off the accumulated sleeping ticks gathered in ten seconds it
> works on the accumulated sleeping ticks gathered till it wakes up. It has
> non linear semantics to cope with the fact that you cant accumulate 10
> seconds worth of ticks (for example) if only 10 seconds has passed
> (likewise for less time). Also idle tasks are no longer considered fully
> interactive but idle and receive no boost or penalty. Finally they all
> start with some sleep ticks inherited by their parent as though they have
> been running for 1 second at least.

I'm still pretty much in the dark after that. It says something about your
patch, but it doesn't say much about the problem you're solving, i.e., what's
the Context? (pun intended)

Regards,

Daniel

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