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SubjectRe: [PATCH 2/3] High-res-timers part 2 (x86 platform code) take 5.1
george anzinger wrote:
> Linus Torvalds wrote:
> > I really don't get the notion of partial ticks, and quite frankly, this
> > isn't going into my tree until some major distribution kicks me in the
> > head and explains to me why the hell we have partial ticks instead of just
> > making the ticks shorter.
> ...
>
> Making ticks shorter causes extra overhead ALL the time,
> even when it is not needed. Higher resolution is not free
> in any case, but it is much closer to free with this patch
> than by increasing HZ (which, of course, can still be
> done). Overhead wise and resolution wise, for timers, we
> would be better off with a 1/HZ tick and the "on demand"
> high-res interrupts this patch introduces.

Seems reasonable to me. Increasing HZ adds overhead -
it makes sense to incur the interrupt overhead only when it's
needed. In my case, we want to provide fairly precise
network delays (we're doing a WAN simulator), and still hit
line rate. Now, I'm way far from the code, but I suspect that
the interrupt overhead needed to get the precision the customer
is calling for would be totally prohibitive. I dunno if we'll
get the precision the customer wants with George's approach,
but we'll get a lot closer than we would setting HZ to 10000
on our wimpy little embedded platform.

George's approach would work a lot better when doing lots of UML VM's
on a single box, too, wouldn't it?
- Dan
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