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SubjectRe: [PATCH 2/3] drm: drm_blend.c: Improve drm_plane_create_rotation_property kernel doc
On Wed, 17 Apr 2024 00:30:58 +0200
Louis Chauvet <louis.chauvet@bootlin.com> wrote:

> Le 15/04/24 - 14:36, Pekka Paalanen a écrit :
> > On Tue, 09 Apr 2024 12:04:06 +0200
> > Louis Chauvet <louis.chauvet@bootlin.com> wrote:
> >
> > > The expected behavior of the rotation property was not very clear. Add
> > > more examples to explain what is the expected result.
> > >
> > > Signed-off-by: Louis Chauvet <louis.chauvet@bootlin.com>
> > > ---
> > > drivers/gpu/drm/drm_blend.c | 52 +++++++++++++++++++++++++++++++++------------
> > > 1 file changed, 38 insertions(+), 14 deletions(-)
> > >
> > > diff --git a/drivers/gpu/drm/drm_blend.c b/drivers/gpu/drm/drm_blend.c
> > > index 8d4b317eb9d7..6fbb8730d8b0 100644
> > > --- a/drivers/gpu/drm/drm_blend.c
> > > +++ b/drivers/gpu/drm/drm_blend.c
> > > @@ -104,6 +104,9 @@
> > > * Without this property the rectangle is only scaled, but not rotated or
> > > * reflected.
> > > *
> > > + * See drm_plane_create_rotation_property() for details about the expected rotation and
> > > + * reflection behavior.
> >
> > I think internal function docs should be referring to UAPI docs, and
> > not vice versa. Internal functions can change, but UAPI cannot.
> >
> > > + *
> > > * Possbile values:
> > > *
> > > * "rotate-<degrees>":
> > > @@ -114,18 +117,6 @@
> > > * Signals that the contents of a drm plane is reflected along the
> > > * <axis> axis, in the same way as mirroring.
> > > *
> > > - * reflect-x::
> > > - *
> > > - * |o | | o|
> > > - * | | -> | |
> > > - * | v| |v |
> > > - *
> > > - * reflect-y::
> > > - *
> > > - * |o | | ^|
> > > - * | | -> | |
> > > - * | v| |o |
> > > - *
> > > * zpos:
> > > * Z position is set up with drm_plane_create_zpos_immutable_property() and
> > > * drm_plane_create_zpos_property(). It controls the visibility of overlapping
> > > @@ -266,8 +257,41 @@ EXPORT_SYMBOL(drm_plane_create_alpha_property);
> > > *
> > > * Rotation is the specified amount in degrees in counter clockwise direction,
> > > * the X and Y axis are within the source rectangle, i.e. the X/Y axis before
> > > - * rotation. After reflection, the rotation is applied to the image sampled from
> > > - * the source rectangle, before scaling it to fit the destination rectangle.
> > > + * rotation.
> > > + *
> > > + * Here are some examples of rotation and reflections:
> > > + *
> > > + * |o +| REFLECT_X |+ o|
> > > + * | | ========> | |
> > > + * | | | |
> > > + *
> > > + * |o | REFLECT_Y |+ |
> > > + * | | ========> | |
> > > + * |+ | |o |
> > > + *
> > > + * |o +| ROTATE_90 |+ |
> > > + * | | ========> | |
> > > + * | | |o |
> > > + *
> > > + * |o | ROTATE_180 | +|
> > > + * | | ========> | |
> > > + * |+ | | o|
> > > + *
> > > + * |o | ROTATE_270 |+ o|
> > > + * | | ========> | |
> > > + * |+ | | |
> > > + *
> > > + * Rotation and reflection can be combined to handle more situations In this condition, the
> > > + * reflection is applied first and the rotation in second.
> >
> > When going in which direction? Is the first image the FB source
> > rectangle contents, and the second image what the plane looks like in
> > CRTC frame of reference?
>
> The first is the FB source, the second is the expected result on the CRTC
> output.
>
> I will add a sentence before the schemas:
>
> * Here are some examples of rotation and reflections, on the left it is
> * the content of the source frame buffer, on the right is the expected
> * result on the CRTC output.
>
> >
> > > + *
> > > + * For example the expected result for DRM_MODE_ROTATE_90 | DRM_MODE_REFLECT_X is:
> > > + *
> > > + * |o +| REFLECT_X |+ o| ROTATE_90 |o |
> > > + * | | ========> | | ========> | |
> > > + * | | | | |+ |
> > > + *
> > > + * It is not possible to pass multiple rotation at the same time. (ie ROTATE_90 | ROTATE_180 is
> > > + * not the same as ROTATE_270 and is not accepted).
> > > */
> > > int drm_plane_create_rotation_property(struct drm_plane *plane,
> > > unsigned int rotation,
> > >
> >
> > These are definitely improvements. I think they should just be in the
> > UAPI section rather than implementation details.
>
> So, somewhere in [1]? It feel strange because this is in the `GPU Driver
> Developer’s Guide` section, not a `UAPI interfaces`.

The whole kernel documentation layout is a big mess. I *still*
spend ages trying to find the pages I know exist.

https://docs.kernel.org/gpu/drm-kms.html#plane-composition-properties
is where properties are documented for userspace developers to look at.

Let's see... I'm cheating and looking what hierarchy I need to follow
to find the place I am at:

The Linux Kernel
-> Subsystems
-> Human Interfaces: GPU Driver Developer's Guide
-> Kernel Mode Setting (KMS)
<- oops, don't click that, take a step back
-> Kernel Mode Setting (KMS): KMS properties
<- oops, don't click that, take a step back
-> Kernel Mode Setting (KMS): KMS properties: Plane Composition Properties

So yeah, UAPI docs are under graphics driver developer's guide, inside
human interface subsystems.


Thanks,
pq

> [1]: https://dri.freedesktop.org/docs/drm/gpu/drm-uapi.html
>
> Thanks,
> Louis Chauvet
>
> > Disclaimer again to everyone else: I cannot tell if this is the correct
> > documentation or its inverse.
> >
> >
> > Thanks,
> > pq
>
>
>

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