lkml.org 
[lkml]   [2024]   [Apr]   [17]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
/
Date
From
SubjectRe: [PATCH 2/3] drm: drm_blend.c: Improve drm_plane_create_rotation_property kernel doc
Le 15/04/24 - 14:36, Pekka Paalanen a écrit :
> On Tue, 09 Apr 2024 12:04:06 +0200
> Louis Chauvet <louis.chauvet@bootlin.com> wrote:
>
> > The expected behavior of the rotation property was not very clear. Add
> > more examples to explain what is the expected result.
> >
> > Signed-off-by: Louis Chauvet <louis.chauvet@bootlin.com>
> > ---
> > drivers/gpu/drm/drm_blend.c | 52 +++++++++++++++++++++++++++++++++------------
> > 1 file changed, 38 insertions(+), 14 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/drm_blend.c b/drivers/gpu/drm/drm_blend.c
> > index 8d4b317eb9d7..6fbb8730d8b0 100644
> > --- a/drivers/gpu/drm/drm_blend.c
> > +++ b/drivers/gpu/drm/drm_blend.c
> > @@ -104,6 +104,9 @@
> > * Without this property the rectangle is only scaled, but not rotated or
> > * reflected.
> > *
> > + * See drm_plane_create_rotation_property() for details about the expected rotation and
> > + * reflection behavior.
>
> I think internal function docs should be referring to UAPI docs, and
> not vice versa. Internal functions can change, but UAPI cannot.
>
> > + *
> > * Possbile values:
> > *
> > * "rotate-<degrees>":
> > @@ -114,18 +117,6 @@
> > * Signals that the contents of a drm plane is reflected along the
> > * <axis> axis, in the same way as mirroring.
> > *
> > - * reflect-x::
> > - *
> > - * |o | | o|
> > - * | | -> | |
> > - * | v| |v |
> > - *
> > - * reflect-y::
> > - *
> > - * |o | | ^|
> > - * | | -> | |
> > - * | v| |o |
> > - *
> > * zpos:
> > * Z position is set up with drm_plane_create_zpos_immutable_property() and
> > * drm_plane_create_zpos_property(). It controls the visibility of overlapping
> > @@ -266,8 +257,41 @@ EXPORT_SYMBOL(drm_plane_create_alpha_property);
> > *
> > * Rotation is the specified amount in degrees in counter clockwise direction,
> > * the X and Y axis are within the source rectangle, i.e. the X/Y axis before
> > - * rotation. After reflection, the rotation is applied to the image sampled from
> > - * the source rectangle, before scaling it to fit the destination rectangle.
> > + * rotation.
> > + *
> > + * Here are some examples of rotation and reflections:
> > + *
> > + * |o +| REFLECT_X |+ o|
> > + * | | ========> | |
> > + * | | | |
> > + *
> > + * |o | REFLECT_Y |+ |
> > + * | | ========> | |
> > + * |+ | |o |
> > + *
> > + * |o +| ROTATE_90 |+ |
> > + * | | ========> | |
> > + * | | |o |
> > + *
> > + * |o | ROTATE_180 | +|
> > + * | | ========> | |
> > + * |+ | | o|
> > + *
> > + * |o | ROTATE_270 |+ o|
> > + * | | ========> | |
> > + * |+ | | |
> > + *
> > + * Rotation and reflection can be combined to handle more situations. In this condition, the
> > + * reflection is applied first and the rotation in second.
>
> When going in which direction? Is the first image the FB source
> rectangle contents, and the second image what the plane looks like in
> CRTC frame of reference?

The first is the FB source, the second is the expected result on the CRTC
output.

I will add a sentence before the schemas:

* Here are some examples of rotation and reflections, on the left it is
* the content of the source frame buffer, on the right is the expected
* result on the CRTC output.

>
> > + *
> > + * For example the expected result for DRM_MODE_ROTATE_90 | DRM_MODE_REFLECT_X is:
> > + *
> > + * |o +| REFLECT_X |+ o| ROTATE_90 |o |
> > + * | | ========> | | ========> | |
> > + * | | | | |+ |
> > + *
> > + * It is not possible to pass multiple rotation at the same time. (i.e ROTATE_90 | ROTATE_180 is
> > + * not the same as ROTATE_270 and is not accepted).
> > */
> > int drm_plane_create_rotation_property(struct drm_plane *plane,
> > unsigned int rotation,
> >
>
> These are definitely improvements. I think they should just be in the
> UAPI section rather than implementation details.

So, somewhere in [1]? It feel strange because this is in the `GPU Driver
Developer’s Guide` section, not a `UAPI interfaces`.

[1]: https://dri.freedesktop.org/docs/drm/gpu/drm-uapi.html

Thanks,
Louis Chauvet

> Disclaimer again to everyone else: I cannot tell if this is the correct
> documentation or its inverse.
>
>
> Thanks,
> pq



--
Louis Chauvet, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com

\
 
 \ /
  Last update: 2024-04-17 00:31    [W:0.534 / U:0.104 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site