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    Subject[patch] sched: cleanup - remove unneeded indentation in sched_fair.c::place_entity()
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    sched: cleanup - remove unneeded indentation in sched_fair.c::place_entity()

    Signed-off-by: Mike Galbraith <efault@gmx.de>
    Cc: Ingo Molnar <mingo@elte.hu>
    Cc: Peter Zijlstra <a.p.zijlstra@chello.nl>
    LKML-Reference: <new-submission>

    kernel/sched_fair.c | 41 +++++++++++++++++++----------------------
    1 files changed, 19 insertions(+), 22 deletions(-)

    diff --git a/kernel/sched_fair.c b/kernel/sched_fair.c
    index 990b188..1918b18 100644
    --- a/kernel/sched_fair.c
    +++ b/kernel/sched_fair.c
    @@ -710,31 +710,28 @@ place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int initial)
    if (initial && sched_feat(START_DEBIT))
    vruntime += sched_vslice(cfs_rq, se);

    - if (!initial) {
    - /* sleeps upto a single latency don't count. */
    - if (sched_feat(FAIR_SLEEPERS)) {
    - unsigned long thresh = sysctl_sched_latency;
    + /* sleeps up to a single latency don't count. */
    + if (!initial && sched_feat(FAIR_SLEEPERS)) {
    + unsigned long thresh = sysctl_sched_latency;

    - /*
    - * Convert the sleeper threshold into virtual time.
    - * SCHED_IDLE is a special sub-class. We care about
    - * fairness only relative to other SCHED_IDLE tasks,
    - * all of which have the same weight.
    - */
    - if (sched_feat(NORMALIZED_SLEEPER) &&
    - (!entity_is_task(se) ||
    - task_of(se)->policy != SCHED_IDLE))
    - thresh = calc_delta_fair(thresh, se);
    + /*
    + * Convert the sleeper threshold into virtual time.
    + * SCHED_IDLE is a special sub-class. We care about
    + * fairness only relative to other SCHED_IDLE tasks,
    + * all of which have the same weight.
    + */
    + if (sched_feat(NORMALIZED_SLEEPER) && (!entity_is_task(se) ||
    + task_of(se)->policy != SCHED_IDLE))
    + thresh = calc_delta_fair(thresh, se);

    - /*
    - * Halve their sleep time's effect, to allow
    - * for a gentler effect of sleepers:
    - */
    - if (sched_feat(GENTLE_FAIR_SLEEPERS))
    - thresh >>= 1;
    + /*
    + * Halve their sleep time's effect, to allow
    + * for a gentler effect of sleepers:
    + */
    + if (sched_feat(GENTLE_FAIR_SLEEPERS))
    + thresh >>= 1;

    - vruntime -= thresh;
    - }
    + vruntime -= thresh;
    }

    /* ensure we never gain time by being placed backwards. */



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