Messages in this thread Patch in this message | | | Subject | [patch] sched: cleanup - remove unneeded indentation in sched_fair.c::place_entity() | From | Mike Galbraith <> | Date | Fri, 18 Sep 2009 09:19:25 +0200 |
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sched: cleanup - remove unneeded indentation in sched_fair.c::place_entity()
Signed-off-by: Mike Galbraith <efault@gmx.de> Cc: Ingo Molnar <mingo@elte.hu> Cc: Peter Zijlstra <a.p.zijlstra@chello.nl> LKML-Reference: <new-submission>
kernel/sched_fair.c | 41 +++++++++++++++++++---------------------- 1 files changed, 19 insertions(+), 22 deletions(-)
diff --git a/kernel/sched_fair.c b/kernel/sched_fair.c index 990b188..1918b18 100644 --- a/kernel/sched_fair.c +++ b/kernel/sched_fair.c @@ -710,31 +710,28 @@ place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int initial) if (initial && sched_feat(START_DEBIT)) vruntime += sched_vslice(cfs_rq, se); - if (!initial) { - /* sleeps upto a single latency don't count. */ - if (sched_feat(FAIR_SLEEPERS)) { - unsigned long thresh = sysctl_sched_latency; + /* sleeps up to a single latency don't count. */ + if (!initial && sched_feat(FAIR_SLEEPERS)) { + unsigned long thresh = sysctl_sched_latency; - /* - * Convert the sleeper threshold into virtual time. - * SCHED_IDLE is a special sub-class. We care about - * fairness only relative to other SCHED_IDLE tasks, - * all of which have the same weight. - */ - if (sched_feat(NORMALIZED_SLEEPER) && - (!entity_is_task(se) || - task_of(se)->policy != SCHED_IDLE)) - thresh = calc_delta_fair(thresh, se); + /* + * Convert the sleeper threshold into virtual time. + * SCHED_IDLE is a special sub-class. We care about + * fairness only relative to other SCHED_IDLE tasks, + * all of which have the same weight. + */ + if (sched_feat(NORMALIZED_SLEEPER) && (!entity_is_task(se) || + task_of(se)->policy != SCHED_IDLE)) + thresh = calc_delta_fair(thresh, se); - /* - * Halve their sleep time's effect, to allow - * for a gentler effect of sleepers: - */ - if (sched_feat(GENTLE_FAIR_SLEEPERS)) - thresh >>= 1; + /* + * Halve their sleep time's effect, to allow + * for a gentler effect of sleepers: + */ + if (sched_feat(GENTLE_FAIR_SLEEPERS)) + thresh >>= 1; - vruntime -= thresh; - } + vruntime -= thresh; } /* ensure we never gain time by being placed backwards. */
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