Messages in this thread | | | Date | Mon, 7 Mar 2005 17:05:17 -0500 | From | Dmitry Torokhov <> | Subject | Re: 2.6.11-mm1: sound <-> GAMEPORT problems |
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On Mon, 7 Mar 2005 22:52:06 +0100, Adrian Bunk <bunk@stusta.de> wrote: > On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote: > > On Friday 04 March 2005 12:32, Andrew Morton wrote: > > > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11 > > >-mm1/ > > > > > <snip> > > > > Hi, > > > > the ymfpci sound driver wouldn't compile without gameport support selected > > since the sound card has a gameport on it: > > > > Signed-off-by: Borislav Petkov <petkov@uni-muenster.de> > > > > --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100 > > +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100 > > @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro > > } > > } > > > > +#ifdef SUPPORT_JOYSTICK > > snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2); > > +#endif /* SUPPORT_JOYSTICK */ > > > > if ((err = snd_card_register(card)) < 0) { > > snd_card_free(card); > > Nice catch (but I had to apply the patch manually due to some > whitespace damage). > > After a quick look, it seems there are a dozen other sound drivers (most > OSS but also ALSA) with similar problems. > > There are two possibilities: > 1. continue to #ifdef all GAMEPORT support in sound drivers > 2. remove all #ifdef's for GAMEPORT and let drivers that can use the > gameport (including the sound drivers) simply select GAMEPORT > As far as I can see, in this case GAMEPORT does no longer have to be > user-visible? > > I can send patches for both, but I'd prefer the second solution. >
Not everyone wants gameport. I think say very small percentage of people using sound cards that can support gameports actually uses them.
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