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DateSun, 21 Oct 2001 10:13:40 +0100
FromJonathan Morton <>
SubjectRe: The new X-Kernel !
>  > And if they *do* understand it, from a dispassionate point of view,
>>  it does seem to make sense to put graphics drivers in the kernel -
>>  they're implemented as "device drivers" in every other desktop OS.
>>  Except MacOS X, where's it's an application layer like glibc, but
>>  nobody understand OS X yet beyond the hardest of developers.
>
>:) It would be interesting to learn more on it (if infomartion is available).
>afaik it's a unix like system in its core.

Take a look around Apple's site, particularly the developer section. 
There's documentation in spades if you can read PDFs.  Fact, that's 
one of the best things about Apple - they document nearly everything 
in public view.

>  > But they don't realise that XFree86 has an *enormous* amount of
>>  developer time behind it, which would need to be duplicated to make
>>  it work in kernel space with full backwards compatibility.  Oh, and
>>  did I mention this would all be for one platform - XFree86 is
>  > designed to run on many!  It would also bloat the kernel tremendously.
>
>Also it would be nice if frame buffer can support 3D hw accelerated 
>gfx functions.
>And so on. So probably a better interaction should be implemented between
>various gfx elements of a tipical Linux system. [I don't know GGI very well
>but AFAIK its goals are very interesting]

Come to think of it, the kernel already supports a fair amount of 
video hardware, through framebuffer.  I don't know how capable that 
is, though, beyond displaying and scrolling text in various 
resolutions, and as a place for XFree86 to fall back to.  If fbdev is 
accelerated, some kind of userspace utility and kernel-space cleanup 
would potentially allow fully-accelerated (including 3D?) graphics, 
with much of the hard work in kernel space.  Or is fbdev just a dumb 
framebuffer and I'm totally off track?

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