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SubjectRe: GGI, EGCS/PGCC, Kernel source
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> Yep, and I think it won't take too much work in the keyboard driver to
> extend the tty <-> framebuffer binding to the keyboards. I'd try to do
> it via fg_console[fbidx] and binding a keyboard to a specific framebuffer.
> Does that sound simple and minimal intrusive enough?

And also to unbind it so you can have multiple monitor, hotkey keyboard
target switch and cases like serial input/monitor output.

> Mac68k and PPC are the ideal machines to play these games (though 7 keyboards
> would probably leave you without mice there). Time for ADB device address
> resolution ...

You can plug a keyboard into a PS/2 mouse port

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