Messages in this thread | | | From | Mattijs Korpershoek <> | Subject | Re: [PATCH v6 2/5] Input: joystick: xpad: Add X-Box Adaptive XBox button | Date | Wed, 28 Sep 2022 09:21:44 +0200 |
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Hi Nate,
On Thu, Sep 08, 2022 at 10:39, Nate Yocom <nate@yocom.org> wrote:
> Adaptive controller sets 0x02 bit for this button, all others set 0x01 > so presence of either is used for BTN_MODE. > > Signed-off-by: Nate Yocom <nate@yocom.org> > Tested-by: Bastien Nocera <hadess@hadess.net>
This does not applies properly anymore on dtor/next [1] because of 90c9978959da ("Input: xpad - refactor using BIT() macro") and e23c69e33248 ("Input: xpad - add support for XBOX One Elite paddles")
With that, please add:
Reviewed-by: Mattijs Korpershoek <mkorpershoek@baylibre.com
> --- > drivers/input/joystick/xpad.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c > index c8b38bb73d34..dff0d099d416 100644 > --- a/drivers/input/joystick/xpad.c > +++ b/drivers/input/joystick/xpad.c > @@ -858,7 +858,7 @@ static void xpadone_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char > if (data[1] == 0x30) > xpadone_ack_mode_report(xpad, data[2]); > > - input_report_key(dev, BTN_MODE, data[4] & 0x01); > + input_report_key(dev, BTN_MODE, data[4] & 0x03); > input_sync(dev); > return; > } > -- > 2.30.2
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