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Subject[PATCH v9 5/8] PCI: Define a function to set ACPI_COMPANION in pci_dev
Date
From: Shanker Donthineni <sdonthineni@nvidia.com>

Move the existing code logic from acpi_pci_bridge_d3() to a separate
function pci_set_acpi_fwnode() to set the ACPI fwnode.

No functional change with this patch.

Signed-off-by: Shanker Donthineni <sdonthineni@nvidia.com>
---
drivers/pci/pci-acpi.c | 12 ++++++++----
drivers/pci/pci.h | 2 ++
2 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/drivers/pci/pci-acpi.c b/drivers/pci/pci-acpi.c
index 36bc23e21..eaddbf701 100644
--- a/drivers/pci/pci-acpi.c
+++ b/drivers/pci/pci-acpi.c
@@ -934,6 +934,13 @@ static pci_power_t acpi_pci_choose_state(struct pci_dev *pdev)

static struct acpi_device *acpi_pci_find_companion(struct device *dev);

+void pci_set_acpi_fwnode(struct pci_dev *dev)
+{
+ if (!ACPI_COMPANION(&dev->dev) && !pci_dev_is_added(dev))
+ ACPI_COMPANION_SET(&dev->dev,
+ acpi_pci_find_companion(&dev->dev));
+}
+
static bool acpi_pci_bridge_d3(struct pci_dev *dev)
{
const struct fwnode_handle *fwnode;
@@ -945,11 +952,8 @@ static bool acpi_pci_bridge_d3(struct pci_dev *dev)
return false;

/* Assume D3 support if the bridge is power-manageable by ACPI. */
+ pci_set_acpi_fwnode(dev);
adev = ACPI_COMPANION(&dev->dev);
- if (!adev && !pci_dev_is_added(dev)) {
- adev = acpi_pci_find_companion(&dev->dev);
- ACPI_COMPANION_SET(&dev->dev, adev);
- }

if (adev && acpi_device_power_manageable(adev))
return true;
diff --git a/drivers/pci/pci.h b/drivers/pci/pci.h
index db1ad94e7..990b73e90 100644
--- a/drivers/pci/pci.h
+++ b/drivers/pci/pci.h
@@ -704,7 +704,9 @@ static inline int pci_aer_raw_clear_status(struct pci_dev *dev) { return -EINVAL
#ifdef CONFIG_ACPI
int pci_acpi_program_hp_params(struct pci_dev *dev);
extern const struct attribute_group pci_dev_acpi_attr_group;
+void pci_set_acpi_fwnode(struct pci_dev *dev);
#else
+static inline void pci_set_acpi_fwnode(struct pci_dev *dev) {}
static inline int pci_acpi_program_hp_params(struct pci_dev *dev)
{
return -ENODEV;
--
2.32.0
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