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SubjectRe: [PATCH 2/7] io_uring: handle signals for IO threads like a normal thread
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On 3/26/21 4:35 PM, Eric W. Biederman wrote:
> Jens Axboe <axboe@kernel.dk> writes:
>
>> On 3/26/21 4:23 PM, Eric W. Biederman wrote:
>>> Jens Axboe <axboe@kernel.dk> writes:
>>>
>>>> On 3/26/21 2:29 PM, Eric W. Biederman wrote:
>>>>> Jens Axboe <axboe@kernel.dk> writes:
>>>>>
>>>>>> We go through various hoops to disallow signals for the IO threads, but
>>>>>> there's really no reason why we cannot just allow them. The IO threads
>>>>>> never return to userspace like a normal thread, and hence don't go through
>>>>>> normal signal processing. Instead, just check for a pending signal as part
>>>>>> of the work loop, and call get_signal() to handle it for us if anything
>>>>>> is pending.
>>>>>>
>>>>>> With that, we can support receiving signals, including special ones like
>>>>>> SIGSTOP.
>>>>>>
>>>>>> Signed-off-by: Jens Axboe <axboe@kernel.dk>
>>>>>> ---
>>>>>> fs/io-wq.c | 24 +++++++++++++++++-------
>>>>>> fs/io_uring.c | 12 ++++++++----
>>>>>> 2 files changed, 25 insertions(+), 11 deletions(-)
>>>>>>
>>>>>> diff --git a/fs/io-wq.c b/fs/io-wq.c
>>>>>> index b7c1fa932cb3..3e2f059a1737 100644
>>>>>> --- a/fs/io-wq.c
>>>>>> +++ b/fs/io-wq.c
>>>>>> @@ -16,7 +16,6 @@
>>>>>> #include <linux/rculist_nulls.h>
>>>>>> #include <linux/cpu.h>
>>>>>> #include <linux/tracehook.h>
>>>>>> -#include <linux/freezer.h>
>>>>>>
>>>>>> #include "../kernel/sched/sched.h"
>>>>>> #include "io-wq.h"
>>>>>> @@ -503,10 +502,16 @@ static int io_wqe_worker(void *data)
>>>>>> if (io_flush_signals())
>>>>>> continue;
>>>>>> ret = schedule_timeout(WORKER_IDLE_TIMEOUT);
>>>>>> - if (try_to_freeze() || ret)
>>>>>> + if (signal_pending(current)) {
>>>>>> + struct ksignal ksig;
>>>>>> +
>>>>>> + if (fatal_signal_pending(current))
>>>>>> + break;
>>>>>> + if (get_signal(&ksig))
>>>>>> + continue;
>>>>> ^^^^^^^^^^^^^^^^^^^^^^
>>>>>
>>>>> That is wrong. You are promising to deliver a signal to signal
>>>>> handler and them simply discarding it. Perhaps:
>>>>>
>>>>> if (!get_signal(&ksig))
>>>>> continue;
>>>>> WARN_ON(!sig_kernel_stop(ksig->sig));
>>>>> break;
>>>>
>>>> Thanks, updated.
>>>
>>> Gah. Kill the WARN_ON.
>>>
>>> I was thinking "WARN_ON(!sig_kernel_fatal(ksig->sig));"
>>> The function sig_kernel_fatal does not exist.
>>>
>>> Fatal is the state that is left when a signal is neither
>>> ignored nor a stop signal, and does not have a handler.
>>>
>>> The rest of the logic still works.
>>
>> I've just come to the same conclusion myself after testing it.
>> Of the 3 cases, most of them can do the continue, but doesn't
>> really matter with the way the loop is structured. Anyway, looks
>> like this now:
>
> This idiom in the code:
>> + if (signal_pending(current)) {
>> + struct ksignal ksig;
>> +
>> + if (fatal_signal_pending(current))
>> + break;
>> + if (!get_signal(&ksig))
>> + continue;
>> }
>
> Needs to be:
>> + if (signal_pending(current)) {
>> + struct ksignal ksig;
>> +
>> + if (!get_signal(&ksig))
>> + continue;
>> + break;
>> }
>
> Because any signal returned from get_signal is fatal in this case.
> It might make sense to "WARN_ON(ksig->ka.sa.sa_handler != SIG_DFL)".
> As the io workers don't handle that case.
>
> It won't happen because you have everything blocked.
>
> The extra fatal_signal_pending(current) logic is just confusing in this
> case.

OK good point, and follows the same logic even if it won't make a
difference in my case. I'll make the change.

--
Jens Axboe

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