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SubjectRe: [PATCH v2 0/8] mm/memory_hotplug: allow to specify a default online_type
On 18.03.20 14:05, Baoquan He wrote:
> On 03/17/20 at 11:49am, David Hildenbrand wrote:
>> Distributions nowadays use udev rules ([1] [2]) to specify if and
>> how to online hotplugged memory. The rules seem to get more complex with
>> many special cases. Due to the various special cases,
>> CONFIG_MEMORY_HOTPLUG_DEFAULT_ONLINE cannot be used. All memory hotplug
>> is handled via udev rules.
>> Everytime we hotplug memory, the udev rule will come to the same
>> conclusion. Especially Hyper-V (but also soon virtio-mem) add a lot of
>> memory in separate memory blocks and wait for memory to get onlined by user
>> space before continuing to add more memory blocks (to not add memory faster
>> than it is getting onlined). This of course slows down the whole memory
>> hotplug process.
>> To make the job of distributions easier and to avoid udev rules that get
>> more and more complicated, let's extend the mechanism provided by
>> - /sys/devices/system/memory/auto_online_blocks
>> - "memhp_default_state=" on the kernel cmdline
>> to be able to specify also "online_movable" as well as "online_kernel"
> This patch series looks good, thanks. Since Andrew has merged it to -mm again,
> I won't add my Reviewed-by to bother.
> Hi David, Vitaly
> There are several things unclear to me.
> So, these improved interfaces are used to alleviate the burden of the
> existing udev rules, or try to replace it? As you know, we have been

At least in RHEL, my plan is to replace it / use a udev rules as a
fallback on older kernels (see the example scripts below). But other
distribution can handle it as they want.

> using udev rules to interact between kernel and user space on bare metal,
> and guests who want to hot add/remove.>
> And also the OOM issue in hyperV when onlining pages after adding memory
> block. I am not a virt devel expert, could this happen on bare metal
> system?

Don't think it's relevant on bare metal. If you plug a big DIMM, all
memory blocks will be added first in one shot and then all memory blocks
will be onlined. So it doesn't matter "how fast" you online that memory.

In contrast, Hyper-V (and virtio-mem) add one (or a limited number of)
memory block at a time and wait for them to get onlined.


David / dhildenb

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