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SubjectRe: [PATCH 4/5] x86/mce: Fix all mce notifiers to update the mce->handled bitmask
Andy Lutomirski <> writes:

> On Thu, Feb 13, 2020 at 2:19 PM Luck, Tony <> wrote:
>> On Thu, Feb 13, 2020 at 06:03:08PM +0100, Borislav Petkov wrote:
>> > On Wed, Feb 12, 2020 at 12:46:51PM -0800, Tony Luck wrote:
>> > > If the handler took any action to log or deal with the error, set
>> > > a bit int mce->handled so that the default handler on the end of
>> > > the machine check chain can see what has been done.
>> > >
>> > > [!!! What to do about NOTIFY_STOP ... any handler that returns this
>> > > value short-circuits calling subsequent entries on the chain. In
>> > > some cases this may be the right thing to do ... but it others we
>> > > really want to keep calling other functions on the chain]
>> >
>> > Yes, we can kill that NOTIFY_STOP thing in the mce code since it is
>> > nasty.
>> Well, there are places where we want to keep NOTIFY_STOP.
> I very very strongly disagree.

Ack. The unholy mess of cpu hotplug notifiers and the at least 50 bugs
which were unearthed by converting them to a comprehensible and
symmetric state machine have documented the insanity of notifiers

>> 1) Default case for CEC. We want it to "hide" the corrected error.
>> That was one of the main goals for CEC. We've discussed cases
>> where CEC shouldn't hide (when internal threshold exceeded and
>> it tries to take a page offline ... probably something related to
>> CMCI storms ... though we didn't really come to any conclusion)
> Then put this logic in do_machine_check() or in some sensible place
> that it calls via some ops structure or directly. Don't hide it in
> some incomprehensible, possibly nondeterministic place in a notifier
> chain.
>> 2) Errata. Perhaps a vendor/platform specific function at the head
>> of the notify chain that weeds out errors that should never have
>> been reported.
> No, do this before the notifier chain please.

Right. The amount of possible handlers is really not huge.

So having a well defined flow of explicit calls including the handling
of magic workarounds in a central place makes tons of sense.



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