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Subject[PATCH] drm/msm/dpu: fix BGR565 vs RGB565 confusion
Date
From: Rob Clark <robdclark@chromium.org>

The component order between the two was swapped, resulting in incorrect
color when games with 565 visual hit the overlay path instead of GPU
composition.

Fixes: 25fdd5933e4c ("drm/msm: Add SDM845 DPU support")
Signed-off-by: Rob Clark <robdclark@chromium.org>
---
drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
index 24ab6249083a..6f420cc73dbd 100644
--- a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
+++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
@@ -255,13 +255,13 @@ static const struct dpu_format dpu_format_map[] = {

INTERLEAVED_RGB_FMT(RGB565,
0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
- C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
+ C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
false, 2, 0,
DPU_FETCH_LINEAR, 1),

INTERLEAVED_RGB_FMT(BGR565,
0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
- C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
+ C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
false, 2, 0,
DPU_FETCH_LINEAR, 1),

--
2.24.1
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