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Subject[PATCH AUTOSEL 4.14 05/21] ASoC: sun4i-codec: fix first delay on Speaker
Date
From: Georgii Staroselskii <georgii.staroselskii@emlid.com>

[ Upstream commit 1f2675f6655838aaf910f911fd0abc821e3ff3df ]

Allwinner DAC seems to have a delay in the Speaker audio routing. When
playing a sound for the first time, the sound gets chopped. On a second
play the sound is played correctly. After some time (~5s) the issue gets
back.

This commit seems to be fixing the same issue as bf14da7 but
for another codepath.

This is the DTS that was used to debug the problem.

&codec {
allwinner,pa-gpios = <&r_pio 0 11 GPIO_ACTIVE_HIGH>; /* PL11 */
allwinner,audio-routing =
"Speaker", "LINEOUT";

status = "okay";
}

Signed-off-by: Georgii Staroselskii <georgii.staroselskii@emlid.com>
Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Mark Brown <broonie@kernel.org>
Signed-off-by: Sasha Levin <sashal@kernel.org>
---
sound/soc/sunxi/sun4i-codec.c | 9 +++++++++
1 file changed, 9 insertions(+)

diff --git a/sound/soc/sunxi/sun4i-codec.c b/sound/soc/sunxi/sun4i-codec.c
index baa9007464ed..0391297eecd6 100644
--- a/sound/soc/sunxi/sun4i-codec.c
+++ b/sound/soc/sunxi/sun4i-codec.c
@@ -1174,6 +1174,15 @@ static int sun4i_codec_spk_event(struct snd_soc_dapm_widget *w,
gpiod_set_value_cansleep(scodec->gpio_pa,
!!SND_SOC_DAPM_EVENT_ON(event));

+ if (SND_SOC_DAPM_EVENT_ON(event)) {
+ /*
+ * Need a delay to wait for DAC to push the data. 700ms seems
+ * to be the best compromise not to feel this delay while
+ * playing a sound.
+ */
+ msleep(700);
+ }
+
return 0;
}

--
2.20.1
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