| From | Ben Hutchings <> | Date | Sun, 08 Dec 2019 13:53:49 +0000 | Subject | [PATCH 3.16 65/72] Input: ff-memless - kill timer in destroy() |
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3.16.79-rc1 review patch. If anyone has any objections, please let me know.
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From: Oliver Neukum <oneukum@suse.com>
commit fa3a5a1880c91bb92594ad42dfe9eedad7996b86 upstream.
No timer must be left running when the device goes away.
Signed-off-by: Oliver Neukum <oneukum@suse.com> Reported-and-tested-by: syzbot+b6c55daa701fc389e286@syzkaller.appspotmail.com Link: https://lore.kernel.org/r/1573726121.17351.3.camel@suse.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Ben Hutchings <ben@decadent.org.uk> --- drivers/input/ff-memless.c | 9 +++++++++ 1 file changed, 9 insertions(+)
--- a/drivers/input/ff-memless.c +++ b/drivers/input/ff-memless.c @@ -489,6 +489,15 @@ static void ml_ff_destroy(struct ff_devi { struct ml_device *ml = ff->private; + /* + * Even though we stop all playing effects when tearing down + * an input device (via input_device_flush() that calls into + * input_ff_flush() that stops and erases all effects), we + * do not actually stop the timer, and therefore we should + * do it here. + */ + del_timer_sync(&ml->timer); + kfree(ml->private); }
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