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SubjectRe: kernel 5.2+: suspend freeze in VMware Player.
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Rafael J. Wysocki wrote:
> On Saturday, November 23, 2019 11:51:19 PM CET Woody Suwalski wrote:
>> Rafael, Thomas, this is the same VMware Player 15.2 freeze on suspend issue
>> I have been discussing with you in August.
>>
>> It has surfaced after Thomas Gleixner's change in kernel 5.2
>> dfe0cf8b x86/ioapic: Implement irq_get irqchip_state() callback
>>
>> It is still with us in 5.4, 100% repeatable on a second suspend after a
>> reboot.
>>
>> I have traced it down to the ioapic_irq_get_chip_state() function, where
>> rentry.rr is stuck hi.
>>
>> On the first suspend I can see that for IRQ9 the test exits with irr=0,
>> trigger=1, but on second and consecutive suspends it is returning
>> irr=1 trigger=1, so *state=1, and this results in a never-ending loop
>> in __synchronize_hardirq(), because inprogress is always 1.
>>
>> I have been usig a "fix" to timeout in __synchronize_hardirq() after
>> 64 iterations, and that seems to work OK (no side-effects noticed),
>> but of course is not addressing the underlying problem.
>>
>> And the problem may be somewhere in VMware emulation code, returning bad
>> data?
>>
>> Would you have ideas as to what should be the right setting for
>> IRQ9 in VM environment? Edge or level?
>> And which part of code is reading the "hardware" state from VMware?
>>
>> OTOH, current implementation is not really safe, as the wait loop should
> It is not clear to me the current implementation of what exactly you mean here.
Sorry, by implementation I have meant the source code of a never-ending
loop where suspend may be indefinitely blocked by a flaky hardware bit.
The result is a frozen VM. (check kernel/irq/manage.c line 73 on version
5.4)
>> have a timeout, or else it may get stuck. Should I provide my safety-exit patch?
> Thanks!
>
>
>

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