Messages in this thread Patch in this message | | | From | Eric Anholt <> | Subject | [PATCH 2/4] drm/v3d: Remove unnecessary dma_fence_ops. | Date | Tue, 3 Jul 2018 10:05:13 -0700 |
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The dma-fence core as of commit 418cc6ca0607 ("dma-fence: Make ->wait callback optional") provides appropriate defaults for these methods.
Signed-off-by: Eric Anholt <eric@anholt.net> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> --- drivers/gpu/drm/v3d/v3d_fence.c | 12 ------------ 1 file changed, 12 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c index bfe31a89668b..50bfcf9a8a1a 100644 --- a/drivers/gpu/drm/v3d/v3d_fence.c +++ b/drivers/gpu/drm/v3d/v3d_fence.c @@ -35,19 +35,7 @@ static const char *v3d_fence_get_timeline_name(struct dma_fence *fence) return "v3d-render"; } -static bool v3d_fence_enable_signaling(struct dma_fence *fence) -{ - return true; -} - const struct dma_fence_ops v3d_fence_ops = { .get_driver_name = v3d_fence_get_driver_name, .get_timeline_name = v3d_fence_get_timeline_name, - .enable_signaling = v3d_fence_enable_signaling, - /* Each of our fences gets signaled as complete by the IRQ - * handler, so we rely on the core's tracking of signaling. - */ - .signaled = NULL, - .wait = dma_fence_default_wait, - .release = dma_fence_free, }; -- 2.18.0
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