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SubjectRe: [PATCH 00/25] staging: erofs: introduce erofs file system
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On 2018/7/27 9:39, Gao Xiang wrote:
> Every file system has its typical usage case.
>
> I don't think there exists a silver bullet solving all usage cases optimally.
> JFFS2, YAFFS and UBIFS are designed for raw flash, we use UFS or eMMC solution
> rather than raw nand flash.
>
> Cramfs and ROMFS are too simple for us, and it is actually useless because no
> similar & duplicate code with EROFS.
>
> We can save about 200MB+ metadata space than EXT4 by just using EROFS
> _without_ compression support in our products, which could be more compared
> with F2FS(F2FS has more useless metadata for read-only use such as SIT, and SSA).
> Since we are a read-only file system, we could use aggressive inline(compact) and data
> deduplication approach. It is not a small number storage space because we
> leave some compression ratio for better performance in low memory scenario.
>
> and I don't think SquashFS is optimal for us, 1) it doesn't have the inline
> consideration by design (inline could save storage space also reduce extra data IOs),
> 2) it is designed for saving more storage space rather than keeping high performance
> for limited physical memory scenario; 3) it has many compatible code for its historial
> design, actually its on-disk layout design is hard to be extended considering its
> historial images 4) It is not designed for VLE, we need to rewrite more than half of
> its current code 5) EROFS has no similar code with the current SquashFS.
> > In the end, I don't think F2FS could be an expansion of NILFS2, BTRFS
> is an b-tree expansion of some read-write file system. You could call EROFS
> as ROMFS2 or Squashfs+ but EROFS is a completely different solution.
> We need to evaluate the optimal file system for each specific usage case (actually
> we think erofs almost reaches our requirements for our Android products rather
> than SquashFS) and KISS for each solution.

One more to say, if we could make a rather complicated final file system,
and you can imagine it has average or even worse performance, lots of limitation and
historial issues(just complicated as the C++ language), and hard to maintain
by some individuals and debug.

Thanks,
Gao Xiang

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