Messages in this thread | | | From | Alexandre Courbot <> | Date | Fri, 20 Apr 2018 07:38:57 +0000 | Subject | Re: [PATCH v2 02/10] media-request: Add a request complete operation to allow m2m scheduling |
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On Fri, Apr 20, 2018 at 12:43 AM Paul Kocialkowski < paul.kocialkowski@bootlin.com> wrote:
> When using the request API in the context of a m2m driver, the > operations that come with a m2m run scheduling call in their > (m2m-specific) ioctl handler are delayed until the request is queued > (for instance, this includes queuing buffers and streamon).
> Thus, the m2m run scheduling calls are not called in due time since the > request AP's internal plumbing will (rightfully) use the relevant core > functions directly instead of the ioctl handler.
> This ends up in a situation where nothing happens if there is no > run-scheduling ioctl called after queuing the request.
> In order to circumvent the issue, a new media operation is introduced, > called at the time of handling the media request queue ioctl. It gives > m2m drivers a chance to schedule a m2m device run at that time.
> The existing req_queue operation cannot be used for this purpose, since > it is called with the request queue mutex held, that is eventually needed > in the device_run call to apply relevant controls.
> Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> > --- > drivers/media/media-request.c | 3 +++ > include/media/media-device.h | 2 ++ > 2 files changed, 5 insertions(+)
> diff --git a/drivers/media/media-request.c b/drivers/media/media-request.c > index 415f7e31019d..28ac5ccfe6a2 100644 > --- a/drivers/media/media-request.c > +++ b/drivers/media/media-request.c > @@ -157,6 +157,9 @@ static long media_request_ioctl_queue(struct media_request *req) > media_request_get(req); > }
> + if (mdev->ops->req_complete) > + mdev->ops->req_complete(req); > + > return ret; > }
> diff --git a/include/media/media-device.h b/include/media/media-device.h > index 07e323c57202..c7dcf2079cc9 100644 > --- a/include/media/media-device.h > +++ b/include/media/media-device.h > @@ -55,6 +55,7 @@ struct media_entity_notify { > * @req_alloc: Allocate a request > * @req_free: Free a request > * @req_queue: Queue a request > + * @req_complete: Complete a request > */ > struct media_device_ops { > int (*link_notify)(struct media_link *link, u32 flags, > @@ -62,6 +63,7 @@ struct media_device_ops { > struct media_request *(*req_alloc)(struct media_device *mdev); > void (*req_free)(struct media_request *req); > int (*req_queue)(struct media_request *req); > + void (*req_complete)(struct media_request *req);
This is called *before* the request is actually run, isn't it? In that case, wouldn't something like "req_schedule" be less confusing? req_complete implies that the request is already completed.
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