Messages in this thread | | | Date | Tue, 13 Nov 2018 11:22:04 +0100 | From | Boris Brezillon <> | Subject | Re: [PATCH 1/4] drm/v3d: Fix whitespace inconsistency in the header. |
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On Thu, 8 Nov 2018 08:16:51 -0800 Eric Anholt <eric@anholt.net> wrote:
Maybe you could add a short description here to avoid having an empty commit message.
> Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
> --- > include/uapi/drm/v3d_drm.h | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h > index f446656d00b1..b1e5de076b0f 100644 > --- a/include/uapi/drm/v3d_drm.h > +++ b/include/uapi/drm/v3d_drm.h > @@ -66,7 +66,7 @@ struct drm_v3d_submit_cl { > */ > __u32 bcl_start; > > - /** End address of the BCL (first byte after the BCL) */ > + /** End address of the BCL (first byte after the BCL) */ > __u32 bcl_end; > > /* Offset of the render command list. > @@ -82,7 +82,7 @@ struct drm_v3d_submit_cl { > */ > __u32 rcl_start; > > - /** End address of the RCL (first byte after the RCL) */ > + /** End address of the RCL (first byte after the RCL) */ > __u32 rcl_end; > > /** An optional sync object to wait on before starting the BCL. */
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