lkml.org 
[lkml]   [2018]   [Oct]   [9]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
/
From
Date
SubjectRe: [RFC PATCH v2] media: docs-rst: Document m2m stateless video decoder interface
On Mon, Oct 8, 2018 at 8:02 PM Hans Verkuil <hverkuil@xs4all.nl> wrote:
>
> On 10/04/2018 10:11 AM, Alexandre Courbot wrote:
> > This patch documents the protocol that user-space should follow when
> > communicating with stateless video decoders. It is based on the
> > following references:
> >
> > * The current protocol used by Chromium (converted from config store to
> > request API)
> >
> > * The submitted Cedrus VPU driver
> >
> > As such, some things may not be entirely consistent with the current
> > state of drivers, so it would be great if all stakeholders could point
> > out these inconsistencies. :)
> >
> > This patch is supposed to be applied on top of the Request API V18 as
> > well as the memory-to-memory video decoder interface series by Tomasz
> > Figa.
> >
> > Changes since V1:
> >
> > * Applied fixes received as feedback,
> > * Moved controls descriptions to the extended controls file,
> > * Document reference frame management and referencing (need Hans' feedback on
> > that).
> >
> > Signed-off-by: Alexandre Courbot <acourbot@chromium.org>
> > ---
> > .../media/uapi/v4l/dev-stateless-decoder.rst | 348 ++++++++++++++++++
> > Documentation/media/uapi/v4l/devices.rst | 1 +
> > .../media/uapi/v4l/extended-controls.rst | 25 ++
> > .../media/uapi/v4l/pixfmt-compressed.rst | 54 ++-
> > 4 files changed, 424 insertions(+), 4 deletions(-)
> > create mode 100644 Documentation/media/uapi/v4l/dev-stateless-decoder.rst
> >
> > diff --git a/Documentation/media/uapi/v4l/dev-stateless-decoder.rst b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst
>
> <snip>
>
> > +Buffer management during decoding
> > +=================================
> > +Contrary to stateful decoder drivers, a stateless decoder driver does not
> > +perform any kind of buffer management. In particular, it guarantees that
> > +``CAPTURE`` buffers will be dequeued in the same order as they are queued. This
> > +allows user-space to know in advance which ``CAPTURE`` buffer will contain a
> > +given frame, and thus to use that buffer ID as the key to indicate a reference
> > +frame.
> > +
> > +This also means that user-space is fully responsible for not queuing a given
> > +``CAPTURE`` buffer for as long as it is used as a reference frame. Failure to do
> > +so will overwrite the reference frame's data while it is still in use, and
> > +result in visual corruption of future frames.
> > +
> > +Note that this applies to all types of buffers, and not only to
> > +``V4L2_MEMORY_MMAP`` ones, as drivers supporting ``V4L2_MEMORY_DMABUF`` will
> > +typically maintain a map of buffer IDs to DMABUF handles for reference frame
> > +management. Queueing a buffer will result in the map entry to be overwritten
> > +with the new DMABUF handle submitted in the :c:func:`VIDIOC_QBUF` ioctl.
>
> The more I think about this, the more I believe that relying on capture buffer
> indices is wrong. It's easy enough if there is a straightforward 1-1 relationship,
> but what if you have H264 slices as Nicolas mentioned and it becomes a N-1 relationship?
>
> Yes, you can still do this in userspace, but it becomes a lot more complicated.
>
> And what if in the future instead of having one capture buffer per decoded frame
> there will be multiple capture buffers per decoded frame, each with a single
> slice (for example)?

Is there any particular scenario you have in mind, where such case would happen?

>
> I would feel much happier if we used a 'cookie' to refer to buffers.

Hmm, how would this cookie work in a case of N OUTPUT -> 1 CAPTURE case?

Best regards,
Tomasz

\
 
 \ /
  Last update: 2018-10-09 09:42    [W:0.120 / U:0.568 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site