lkml.org 
[lkml]   [2017]   [Aug]   [2]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
/
SubjectRe: [PATCH 0/6] Support for LEGO MINDSTORMS EV3 LCD display
From
Date

Den 02.08.2017 00.26, skrev David Lechner:
> On 08/01/2017 01:08 PM, Noralf Trønnes wrote:
>> (cc: Daniel Vetter)
>>
>>
>> Den 01.08.2017 18.51, skrev David Lechner:
>>> On 07/30/2017 12:14 PM, Noralf Trønnes wrote:
>>>>
>>>> Den 29.07.2017 21.40, skrev David Lechner:
>>>>> On 07/29/2017 02:17 PM, David Lechner wrote:
>>>>>> The goal of this series is to get the built-in LCD of the LEGO
>>>>>> MINDSTORMS EV3
>>>>>> working. But, most of the content here is building up the
>>>>>> infrastructure to do
>>>>>> that.
>>>>>>
>>>>>
>>>>> Some general comments/questions:
>>>>>
>>>>> I have noticed that DRM doesn't really have support for monochrome
>>>>> displays. I'm guessing that is because no one really uses them
>>>>> anymore?
>>>>>
>>>>
>>>> The repaper driver was the first monochrome drm driver and I chose to
>>>> present it to userspace as XRGB8888 and convert it to monochrome.
>>>> The reason for this is that everything, libraries, apps, plymouth
>>>> (boot
>>>> splash, no rgb565) supports it. I didn't see any point in adding a new
>>>> monochrome drm format that didn't have, or probably wouldn't get
>>>> userspace support (by libraries at least). The application of course
>>>> needs to know this to get a good result.
>>>>
>>>> tinydrm_xrgb8888_to_gray8() does the conversion:
>>>> https://cgit.freedesktop.org/drm/drm-misc/commit/drivers/gpu/drm/tinydrm?id=379ea9a1a59a5a32c8db6f164e80a3fd00cb3781
>>>>
>>>>
>>>>> The LEGO EV3 display is just an LCD (not the backlit kind). It has
>>>>> two modes of operation. It can to 2bbp grayscale or it can do 1bpp
>>>>> monochrome. The grayscale isn't the best (looks splotchy in
>>>>> places), so it would be nice to be able to choose between these
>>>>> two modes. How would I implement something like that?
>>>>>
>>>>
>>>> Do you expect anyone to use grayscale if it doesn't look good?
>>>> Maybe better to add it later if there's a demand for it.
>>>
>>> I don't expect many people to use it at all. The people that do will
>>> be hackers like me that want to see what it is capable of, so I
>>> think I will keep it grayscale by default.
>>>
>>
>> It looks like the best way to satisfy your needs is to add specific
>> formats.
>>
>> Video for Linux have these:
>>
>> include/uapi/linux/videodev2.h
>>
>> /* Grey formats */
>> #define V4L2_PIX_FMT_GREY v4l2_fourcc('G', 'R', 'E', 'Y') /* 8
>> Greyscale */
>> #define V4L2_PIX_FMT_Y4 v4l2_fourcc('Y', '0', '4', ' ') /* 4
>> Greyscale */
>> #define V4L2_PIX_FMT_Y6 v4l2_fourcc('Y', '0', '6', ' ') /* 6
>> Greyscale */
>> #define V4L2_PIX_FMT_Y10 v4l2_fourcc('Y', '1', '0', ' ') /* 10
>> Greyscale */
>> #define V4L2_PIX_FMT_Y12 v4l2_fourcc('Y', '1', '2', ' ') /* 12
>> Greyscale */
>> #define V4L2_PIX_FMT_Y16 v4l2_fourcc('Y', '1', '6', ' ') /* 16
>> Greyscale */
>> #define V4L2_PIX_FMT_Y16_BE v4l2_fourcc_be('Y', '1', '6', ' ') /* 16
>> Greyscale BE */
>>
>>
>> Maybe we can add formats like these:
>>
>> include/uapi/drm/drm_fourcc.h
>>
>> #define DRM_FORMAT_MONO fourcc_code('Y', '0', '1', ' ') /* [0]
>> Monochrome */
>> or
>> #define DRM_FORMAT_Y1 fourcc_code('Y', '0', '1', ' ') /* [0]
>> Monochrome */
>>
>> #define DRM_FORMAT_Y2 fourcc_code('Y', '0', '2', ' ') /* [1:0]
>> Greyscale */
>>
>> Daniel, what do you think?
>
> 2 of the first 3 tinydrm drivers are monochrome (and I would like to
> write a driver for the Seeed/Grove I2C OLED displays which are also
> monochrome), so I think the 1bpp modes would definitely be useful. I
> think there is enough userspace code still around that knows about
> FB_VISUAL_MONO01 and FB_VISUAL_MONO10 that could use these.
>

Can you elaborate, would you use the display trough monochrome fbdev
or through drm?

> I don't think a Y02 mode would be useful though. There is pretty much
> nothing out there (that I could find) that uses such a mode.
>
> A Y08 mode for 8bpp grayscale would be useful though. This is another
> more commonly used format.
>

Another source of fourcc's is FFmpeg which has these:

{ AV_PIX_FMT_GRAY8, MKTAG('Y', '8', '0', '0') },
{ AV_PIX_FMT_GRAY8, MKTAG('Y', '8', ' ', ' ') },
{ AV_PIX_FMT_GRAY8, MKTAG('G', 'R', 'E', 'Y') },

{ AV_PIX_FMT_MONOWHITE,MKTAG('B', '1', 'W', '0') },
{ AV_PIX_FMT_MONOBLACK,MKTAG('B', '0', 'W', '1') },

AV_PIX_FMT_GRAY8
Y , 8bpp.
AV_PIX_FMT_MONOWHITE
Y , 1bpp, 0 is white, 1 is black,
in each byte pixels are ordered from the msb to the lsb.
AV_PIX_FMT_MONOBLACK
Y , 1bpp, 0 is black, 1 is white,
in each byte pixels are ordered from the msb to the lsb.


__drm_format_info() provides details about formats:
{ .format = DRM_FORMAT_MONO, .depth = 1, .num_planes = 1, .cpp
= { 0, 0, 0 }, .hsub = 1, .vsub = 1 },
{ .format = DRM_FORMAT_GREY, .depth = 8, .num_planes = 1, .cpp
= { 1, 0, 0 }, .hsub = 1, .vsub = 1 },

framebuffer_check() and drm_fb_cma_create_with_funcs() use cpp for
validation and they don't expect it to be zero.


Noralf.

>>
>>>>
>>>>> Also, how can I indicate to userspace that this display really is
>>>>> monochrome/grayscale since the reported color depth 16bpp?
>>>>>
>>>>
>>>> There isn't unless we add formats for it.
>>>> Since this display is in a Lego piece, doesn't it have custom
>>>> userspace
>>>> that already know it's monochrome?
>>>
>>> The official LEGO software is like this, yes. But I am working on a
>>> project that supports other LEGO compatible devices that have color
>>> screens, so the same software needs to be able to detect at runtime
>>> which type of screen it is using. Currently I have a plain fbdev
>>> driver that provides FB_VISUAL_MONO10 for the EV3 display and so the
>>> software knows when it has a monochrome screen and when it doesn't.
>>> But since plain fbdev drivers can't be accepted into mainline, I
>>> need to find a different way to detect what type of screen this is
>>> so that my graphics library can treat it differently.
>>>
>>>
>>
>> You can tell userspace about the preferred bitdepth:
>> drm->mode_config.preferred_depth
>>
>>
>> Noralf.
>>
>

\
 
 \ /
  Last update: 2017-08-02 10:05    [W:0.189 / U:0.052 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site