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Subject[PATCH] drm/amd/powerplay: ensure loop does not wraparound on decrement
Date
From: Colin Ian King <colin.king@canonical.com>

The current for loop decrements i when it is zero and this causes
a wrap-around back to ~0 because i is unsigned. In the unlikely event
that mask is 0, the loop will run forever. Fix this so we can't loop
forever.

Detected by CoverityScan, CID#1435469 ("Unsigned compared against 0")

Signed-off-by: Colin Ian King <colin.king@canonical.com>
---
drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c
index ad30f5d3a10d..d92c9b9b15be 100644
--- a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c
+++ b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c
@@ -4199,7 +4199,7 @@ static int vega10_force_clock_level(struct pp_hwmgr *hwmgr,
}
data->smc_state_table.gfx_boot_level = i;

- for (i = 31; i >= 0; i--) {
+ for (i = 32; --i; ) {
if (mask & (1 << i))
break;
}
--
2.11.0
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