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Subjectscript to setup pipeline was Re: [PATCH v4 14/36] [media] v4l2-mc: add a function to inherit controls from a pipeline
Hi!

> > I do agree with you that MC places a lot of burden on the user to
> > attain a lot of knowledge of the system's architecture.
>
> Setting up the pipeline is not the hard part. One could write a
> script to do that.

Can you try to write that script? I believe it would solve big part of
the problem.

> > And my other point is, I think most people who have a need to work with
> > the media framework on a particular platform will likely already be
> > quite familiar with that platform.
>
> I disagree. The most popular platform device currently is Raspberry PI.
>
> I doubt that almost all owners of RPi + camera module know anything
> about MC. They just use Raspberry's official driver with just provides
> the V4L2 interface.
>
> I have a strong opinion that, for hardware like RPi, just the V4L2
> API is enough for more than 90% of the cases.

Maybe V4L2 API is enough for 90% of the users. But I don't believe
that means that we should provide compatibility. V4L2 API is not good
enough for complex devices, and if we can make RPi people fix
userspace... that's a good thing.

> > The media graph for imx6 is fairly self-explanatory in my opinion.
> > Yes that graph has to be generated, but just with a simple 'media-ctl
> > --print-dot', I don't see how that is difficult for the user.
>
> Again, IMHO, the problem is not how to setup the pipeline, but, instead,
> the need to forward controls to the subdevices.
>
> To use a camera, the user needs to set up a set of controls for the
> image to make sense (bright, contrast, focus, etc). If the driver
> doesn't forward those controls to the subdevs, an application like
> "camorama" won't actually work for real, as the user won't be able
> to adjust those parameters via GUI.

I believe this can be fixed in libv4l2.
Pavel
--
(english) http://www.livejournal.com/~pavelmachek
(cesky, pictures) http://atrey.karlin.mff.cuni.cz/~pavel/picture/horses/blog.html
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