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Subject[PATCH 3/5] ASoC: ts3a227e: Map BTN_0 to KEY_PLAYPAUSE
The Android 3.5mm Headset jack specification mentions that BTN_0 should
be mapped to KEY_MEDIA, but this is less logical than KEY_PLAYPAUSE,
which has much broader userspace support.

For example, the Chrome OS userspace now supports KEY_PLAYPAUSE to toggle
play/pause of videos and audio, but does not handle KEY_MEDIA.

Furthermore, Android itself now supports KEY_PLAYPAUSE equivalently, as the
new USB headset spec requires KEY_PLAYPAUSE for BTN_0.

Signed-off-by: Benson Leung <>
sound/soc/codecs/ts3a227e.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/sound/soc/codecs/ts3a227e.c b/sound/soc/codecs/ts3a227e.c
index 738e04b09116..1271e7e1fc78 100644
--- a/sound/soc/codecs/ts3a227e.c
+++ b/sound/soc/codecs/ts3a227e.c
@@ -241,7 +241,7 @@ int ts3a227e_enable_jack_detect(struct snd_soc_component *component,
struct ts3a227e *ts3a227e = snd_soc_component_get_drvdata(component);

- snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_MEDIA);
+ snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_PLAYPAUSE);
snd_jack_set_key(jack->jack, SND_JACK_BTN_1, KEY_VOICECOMMAND);
snd_jack_set_key(jack->jack, SND_JACK_BTN_2, KEY_VOLUMEUP);
snd_jack_set_key(jack->jack, SND_JACK_BTN_3, KEY_VOLUMEDOWN);
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