Messages in this thread Patch in this message | | | From | Waiman Long <> | Subject | [RESEND PATCH v2 2/3] debugobjects: Scale thresholds with # of CPUs | Date | Thu, 5 Jan 2017 15:17:04 -0500 |
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On a large SMP systems with hundreds of CPUs, the current thresholds for allocating and freeing debug objects (256 and 1024 respectively) may not work well. This can cause a lot of needless calls to kmem_aloc() and kmem_free() on those systems.
To alleviate this thrashing problem, the object freeing threshold is now increased to "1024 + # of CPUs * 32". Whereas the object allocation threshold is increased to "256 + # of CPUs * 4". That should make the debug objects subsystem scale better with the number of CPUs available in the system.
Signed-off-by: Waiman Long <longman@redhat.com> --- lib/debugobjects.c | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-)
diff --git a/lib/debugobjects.c b/lib/debugobjects.c index d78673e..dc78217 100644 --- a/lib/debugobjects.c +++ b/lib/debugobjects.c @@ -52,7 +52,10 @@ struct debug_bucket { static int debug_objects_warnings __read_mostly; static int debug_objects_enabled __read_mostly = CONFIG_DEBUG_OBJECTS_ENABLE_DEFAULT; - +static int debug_objects_pool_size __read_mostly + = ODEBUG_POOL_SIZE; +static int debug_objects_pool_min_level __read_mostly + = ODEBUG_POOL_MIN_LEVEL; static struct debug_obj_descr *descr_test __read_mostly; /* @@ -94,13 +97,13 @@ static void fill_pool(void) struct debug_obj *new; unsigned long flags; - if (likely(obj_pool_free >= ODEBUG_POOL_MIN_LEVEL)) + if (likely(obj_pool_free >= debug_objects_pool_min_level)) return; if (unlikely(!obj_cache)) return; - while (obj_pool_free < ODEBUG_POOL_MIN_LEVEL) { + while (obj_pool_free < debug_objects_pool_min_level) { new = kmem_cache_zalloc(obj_cache, gfp); if (!new) @@ -176,7 +179,7 @@ static void free_obj_work(struct work_struct *work) unsigned long flags; raw_spin_lock_irqsave(&pool_lock, flags); - while (obj_pool_free > ODEBUG_POOL_SIZE) { + while (obj_pool_free > debug_objects_pool_size) { obj = hlist_entry(obj_pool.first, typeof(*obj), node); hlist_del(&obj->node); obj_pool_free--; @@ -206,7 +209,7 @@ static void free_object(struct debug_obj *obj) * schedule work when the pool is filled and the cache is * initialized: */ - if (obj_pool_free > ODEBUG_POOL_SIZE && obj_cache) + if (obj_pool_free > debug_objects_pool_size && obj_cache) sched = 1; hlist_add_head(&obj->node, &obj_pool); obj_pool_free++; @@ -1126,4 +1129,11 @@ void __init debug_objects_mem_init(void) pr_warn("out of memory.\n"); } else debug_objects_selftest(); + + /* + * Increase the thresholds for allocating and freeing objects + * according to the number of possible CPUs available in the system. + */ + debug_objects_pool_size += num_possible_cpus() * 32; + debug_objects_pool_min_level += num_possible_cpus() * 4; } -- 1.8.3.1
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