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SubjectRe: [PATCH 09/37] PCI: dwc: designware: Parse *num-lanes* property in dw_pcie_setup_rc
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Hi,

On Friday 13 January 2017 10:43 PM, Joao Pinto wrote:
> Hi,
>
> Às 10:25 AM de 1/12/2017, Kishon Vijay Abraham I escreveu:
>> *num-lanes* dt property is parsed in dw_pcie_host_init. However
>> *num-lanes* property is applicable to both root complex mode and
>> endpoint mode. As a first step, move the parsing of this property
>> outside dw_pcie_host_init. This is in preparation for splitting
>> pcie-designware.c to pcie-designware.c and pcie-designware-host.c
>>
>> Signed-off-by: Kishon Vijay Abraham I <kishon@ti.com>
>> ---
>> drivers/pci/dwc/pcie-designware.c | 18 +++++++++++-------
>> drivers/pci/dwc/pcie-designware.h | 1 -
>> 2 files changed, 11 insertions(+), 8 deletions(-)
>>
>> diff --git a/drivers/pci/dwc/pcie-designware.c b/drivers/pci/dwc/pcie-designware.c
>> index 00a0fdc..89cdb6b 100644
>> --- a/drivers/pci/dwc/pcie-designware.c
>> +++ b/drivers/pci/dwc/pcie-designware.c
>> @@ -551,10 +551,6 @@ int dw_pcie_host_init(struct pcie_port *pp)
>> }
>> }
>>
>> - ret = of_property_read_u32(np, "num-lanes", &pci->lanes);
>> - if (ret)
>> - pci->lanes = 0;
>> -
>> ret = of_property_read_u32(np, "num-viewport", &pci->num_viewport);
>> if (ret)
>> pci->num_viewport = 2;
>> @@ -751,18 +747,26 @@ static int dw_pcie_wr_conf(struct pci_bus *bus, u32 devfn,
>>
>> void dw_pcie_setup_rc(struct pcie_port *pp)
>> {
>> + int ret;
>> + u32 lanes;
>> u32 val;
>> struct dw_pcie *pci = to_dw_pcie_from_pp(pp);
>> + struct device *dev = pci->dev;
>> + struct device_node *np = dev->of_node;
>>
>> /* get iATU unroll support */
>> pci->iatu_unroll_enabled = dw_pcie_iatu_unroll_enabled(pci);
>> dev_dbg(pci->dev, "iATU unroll: %s\n",
>> pci->iatu_unroll_enabled ? "enabled" : "disabled");
>>
>> + ret = of_property_read_u32(np, "num-lanes", &lanes);
>> + if (ret)
>> + lanes = 0;
>
> You moved from host_init to root complex setup function, which in my opinion did
> not improve (in this scope).
>
> I suggest that instead of making so much intermediary patches, which is nice to
> understand your development sequence, but hard to review. Wouldn't be better to
> condense some of the patches? We would have a cloear vision of the final product :)

I thought the other way. If squashing patches is easier to review, I'll do it.

Btw, thanks for reviewing.

Cheers
Kishon

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