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SubjectRE: [PATCH] perf sched: fix wrong conversion of task state
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Also 'X' and 'Z' in TASK_STATE_TO_CHAR_STR need to be swapped:
https://patchwork.kernel.org/patch/4218021/

-----Original Message-----
Hi David,

Thank you for the review.

On 2016/7/27 23:18, David Ahern wrote:
> On 7/27/16 6:54 AM, Tomoki Sekiyama wrote:
>> sched_out_state() converts the prev_state u64 bitmask to a char in
>> a wrong way, which may cause wrong results of 'perf sched latency'.
>> This patch fixes the conversion.
>>
>> Signed-off-by: Tomoki Sekiyama <tomoki.sekiyama.qu@hitachi.com>
>> Cc: Jiri Olsa <jolsa@kernel.org>
>> Cc: David Ahern <dsahern@gmail.com>
>> Cc: Namhyung Kim <namhyung@kernel.org>
>> Cc: Peter Zijlstra <a.p.zijlstra@chello.nl>
>> Cc: Masami Hiramatsu <mhiramat@kernel.org>
>> ---
>> tools/perf/builtin-sched.c | 3 ++-
>> 1 file changed, 2 insertions(+), 1 deletion(-)
>>
>> diff --git a/tools/perf/builtin-sched.c b/tools/perf/builtin-sched.c
>> index 0dfe8df..eb2f7f4 100644
>> --- a/tools/perf/builtin-sched.c
>> +++ b/tools/perf/builtin-sched.c
>> @@ -71,6 +71,7 @@ struct sched_atom {
>> };
>>
>> #define TASK_STATE_TO_CHAR_STR "RSDTtZXxKWP"
>> +#define TASK_STATE_MASK 0x7ff
>
>The mask should not be needed and looking at top of tree there are 2 new
>states (N and n) that need to be added.

I couldn't find the state for 'n'. Where can I find it?
I have rechecked the code and found that __trace_sched_switch_state() uses
TASK_STATE_MAX for preempted tasks.
I will add 'N', and '+' (instead of "R+" ftrace shows) for preempted tasks.
(Also add_sched_out_event should set THREAD_WAIT_CPU for preempted tasks.)


>>
>> enum thread_state {
>> THREAD_SLEEPING = 0,
>> @@ -899,7 +900,7 @@ static char sched_out_state(u64 prev_state)
>> {
>> const char *str = TASK_STATE_TO_CHAR_STR;
>>
>> - return str[prev_state];
>> + return str[ffs(prev_state & TASK_STATE_MASK)];
>> }
>>
>> static int
>>
>
> Handle unknown bits with '?' like the kernel does (see task_state_char
> and sched_show_task).

OK, I will make it return '?' for unknown states.

Will update the patch soon.

Thanks,
Tomoki Sekiyama



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