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SubjectRe: [PATCH V3 00/11] block-throttle: add .high limit
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> Il giorno 14 ott 2016, alle ore 20:35, Tejun Heo <tj@kernel.org> ha scritto:
>
> Hello, Paolo.
>
> On Fri, Oct 14, 2016 at 07:13:41PM +0200, Paolo Valente wrote:
>> That said, your 'thus' seems a little too strong: "bfq does not yet
>> handle fast SSDs, thus we need something else". What about the
>> millions of devices (and people) still within 10-20 K IOPS, and
>> experiencing awful latencies and lack of bandwidth guarantees?
>
> I'm not objecting to any of that.

Ok, sorry for misunderstanding. I'm just more and more confused about
why a readily available, and not proven wrong solution has not yet
been accepted, if everybody apparently acknowledges the problem.

> My point just is that bfq, at least
> as currently implemented, is unfit for certain classes of use cases.
>

Absolutely correct.

>>> FWIW, it looks like the only way we can implement proportional control
>>> on highspeed ssds with acceptable overhead
>>
>> Maybe not: as I wrote to Viveck in a previous reply, containing
>> pointers to documentation, we have already achieved twenty millions
>> of decisions per second with a prototype driving existing
>> proportional-share packet schedulers (essentially without
>> modifications).
>
> And that doesn't require idling and thus doesn't severely impact
> utilization?
>

Nope. Packets are commonly assumed to be sent asynchronously.
I guess that discussing the validity of this assumption is out of the
scope of this thread.

Thanks,
Paolo

>>> is somehow finding a way to
>>> calculate the cost of each IO and throttle IOs according to that while
>>> controlling for latency as necessary. Slice scheduling with idling
>>> seems too expensive with highspeed devices with high io depth.
>>
>> Yes, that's absolutely true. I'm already thinking about an idleless
>> solution. As I already wrote, I'm willing to help with scheduling in
>> blk-mq. I hope there will be the opportunity to find some way to go
>> at KS.
>
> It'd be great to have a proportional control mechanism whose overhead
> is acceptable. Unfortunately, we don't have one now and nothing seems
> right around the corner. (Mostly) work-conserving throttling would be
> fiddlier to use but is something which is useful regardless of such
> proportional control mechanism and can be obtained relatively easily.
>
> I don't see why the two approaches would be mutually exclusive.
>
> Thanks.
>
> --
> tejun
> --
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--
Paolo Valente
Algogroup
Dipartimento di Scienze Fisiche, Informatiche e Matematiche
Via Campi 213/B
41125 Modena - Italy
http://algogroup.unimore.it/people/paolo/





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