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Subject[PATCH v3 00/10] Start of skl watermark cleanup
While it (mostly) works, the code for handling watermarks on Skylake has been
kind of ugly for a while. As well a lot of it isn't that friendly to atomic
transactions, Lots of copy paste, redundant wm values, etc. While this isn't a
full cleanup, it's a good start. As well, we add a couple of features for
making debugging watermarks a little easier.

Rebased for latest nightly, new r-bs added + some changes

Lyude (10):
drm/i915/skl: Move per-pipe ddb allocations into crtc states
drm/i915/skl: Remove linetime from skl_wm_values
drm/i915/gen9: Make skl_wm_level per-plane
drm/i915/gen9: Cleanup skl_pipe_wm_active_state
drm/i915/gen9: Get rid of redundant watermark values
drm/i915/gen9: Add ddb changes to atomic debug output
drm/i915/gen9: Make skl_pipe_wm_get_hw_state() reusable
drm/i915/gen9: Add skl_wm_level_equals()
drm/i915/gen9: Actually verify WM levels in verify_wm_state()
drm/i915/gen9: Don't wrap strings in verify_wm_state()

drivers/gpu/drm/i915/i915_drv.h | 10 +-
drivers/gpu/drm/i915/intel_display.c | 138 ++++++++---
drivers/gpu/drm/i915/intel_drv.h | 24 +-
drivers/gpu/drm/i915/intel_pm.c | 466 +++++++++++++++++------------------
drivers/gpu/drm/i915/intel_sprite.c | 8 +-
5 files changed, 355 insertions(+), 291 deletions(-)


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