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SubjectRe: linux-next: manual merge of the drm tree with the v4l-dvb tree
Am Freitag, den 17.04.2015, 04:07 +0100 schrieb Dave Airlie:
> > Am Mittwoch, den 15.04.2015, 13:33 +1000 schrieb Stephen Rothwell:
> > > Hi Dave,
> > >
> > > Today's linux-next merge of the drm tree got a conflict in
> > > Documentation/DocBook/media/v4l/subdev-formats.xml between commit
> > > 7b0fd4568bee ("[media] v4l: Add RBG and RGB 8:8:8 media bus formats on
> > > 24 and 32 bit busses") and e8b2d7a565ae ("[media] v4l: Sort YUV formats
> > > of v4l2_mbus_pixelcode") from the v4l-dvb tree and commits 08c38458be7e
> > > ("Add BGR888_1X24 and GBR888_1X24 media bus formats"), 0fc63eb104d7
> > > ("Add YUV8_1X24 media bus format") and 203508ef52e3 ("Add
> > > RGB666_1X24_CPADHI media bus format") from the drm tree.
> > >
> > > I fixed it up (almost certainly incorrectly - see below) and can carry
> > > the fix as necessary. Please sort out who "owns" this file and try to
> > > coordinate updates to it.
> >
> > Together with the corresponding fixup for include/uapi/linux/media-bus-format.h,
> > how about this:
> This should never have gone into my tree if there wasn't someone in the
> v4l tree who knew it was coming,
> In future please merge the media-bus-formats through both tree, providing
> a stable git tree to both maintainers to pull from, though this may not
> avoid all bad cases, it hopefully will avoid this sort of mess.

I'll try this next time.

> I'm not really sure how best to clean this one up, I think I'd want
> patches to my tree that just use the correect values, then it would just
> be a normal conflict on merging, instead of renumbering userspace visible
> values,

So far the media tree has added formats 0x100e 0x100f and 0x2024, so I
will send a patch for drm-next that moves these three out of the way,
leaving them unused for the merge.
The merge conflict resolution will still have to take care of the
ordering in media-bus-format.h and the conflicts in subdev-formats.xml
are still non-trivial, but at leasts the constant values won't move
around anymore.


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