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SubjectRe: [GIT PULL] kdbus for 4.1-rc1
On 04/15/2015 10:22 PM, Andy Lutomirski wrote:
> On Wed, Apr 15, 2015 at 9:44 AM, Havoc Pennington <> wrote:
>> That is, with dbus if I send a broadcast message, then send a unicast
>> request to another client, then drop the connection causing the bus to
>> broadcast that I've dropped; then the other client will see those
>> things in that order - the broadcast, then the request, and then that
>> I've dropped the connection.
> This leads me to a potentially interesting question: where's the
> buffering? If there's a bus with lots of untrusted clients and one of
> them broadcasts data faster than all receivers can process it, where
> does it go?

The concepts implemented in kdbus are actually quite different from dbus1:

Every connection to the bus has a memory pool assigned to store
incoming messages and variably sized runtime data returned by kdbus.
The pool memory is swappable, backed by a shmem file which is
associated with the bus connection.

Also, broadcasts are opt-in, so you only receive them if you
subscribed for the specific signal. It is either sent by another
userspace task, or by the kernel itself for things like name owner
changes. In order to receive those, a connection must install a match.
By default, no-one will receive any broadcasts.

All types of messages (unicast and broadcast) are directly stored into
a pool slice of the receiving connection, and this slice is not reused
by the kernel until userspace is finished with it and frees it. Hence,
a client which doesn't process its incoming messages will, at some
point, run out of pool space. If that happens for unicast messages,
the sender will get an EXFULL error. If it happens for a multicast
message, all we can do is drop the message, and tell the receiver how
many messages have been lost when it issues KDBUS_CMD_RECV the next
time. There's more on that in kdbus.message(7).

Also note that there is a quota logic in kdbus which protects against
a single connection conducting a DOS against another one. Together
with the policy code, this logic prevents one peer from flooding the
pool of another peer. Communication with a 3rd party is not affected
by this, due to the fair allocation scheme of the pool logic.

All this is explained in detail in kdbus.pool(7), but please let us
know if anything there is unclear.

> At least with a userspace solution, it's clear what the OOM killer
> should kill when this happens. Unless it's PID 1. Sigh.

No, if the buffering was done in the sender, the OOM killer would
catch the sending peer, which is of course the wrong thing to do,
because one connection could blow up a task simply by not responding
to the messages it sends. This is the reason why the pool concept was
a design principle in kdbus from the very beginning.



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