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    SubjectRe: [PATCH 3/3] sched: Implement interface for cgroup unified hierarchy
    On Sun, Oct 25, 2015 at 10:33:32AM +0100, Ingo Molnar wrote:
    >
    > Hm, that's weird - all our sched_*() system call APIs that set task scheduling
    > priorities are fundamentally per thread, not per process. Same goes for the old
    > sys_nice() interface. The scheduler has no real notion of 'process', and certainly
    > not at the system call level.
    >

    I suspect the main issue is that the games programmers were trying to
    access it via libc / pthreads, which hides a lot of the power
    available at the raw syscall level. This is probably more of a
    "tutorial needed for userspace programmers" issue, at a guess.

    - Ted


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