Messages in this thread | | | Date | Sun, 25 Oct 2015 06:41:45 -0400 | From | Theodore Ts'o <> | Subject | Re: [PATCH 3/3] sched: Implement interface for cgroup unified hierarchy |
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On Sun, Oct 25, 2015 at 10:33:32AM +0100, Ingo Molnar wrote: > > Hm, that's weird - all our sched_*() system call APIs that set task scheduling > priorities are fundamentally per thread, not per process. Same goes for the old > sys_nice() interface. The scheduler has no real notion of 'process', and certainly > not at the system call level. >
I suspect the main issue is that the games programmers were trying to access it via libc / pthreads, which hides a lot of the power available at the raw syscall level. This is probably more of a "tutorial needed for userspace programmers" issue, at a guess.
- Ted
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