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SubjectRe: [PATCH,RFC] random: make fast_mix() honor its name
On Mon, Sep 16, 2013 at 11:40:27AM -0400, Jörn Engel wrote:
>
> Here is a patch to make add_interrupt_randomness() significantly
> cheaper without significantly impacting the quality. The second part
> is my personal opinion and others might disagree.
>
> So far this has only seen userspace performance testing, so don't
> merge it in a hurry.

Performance testing, but your new fast_mix pool has some serious
problems in terms of how well it works.

First of all, I think this is a typo:

> + for (i = 0; i < 3; i++) {

This means that pool[3] is always 0, and the input[3] is never mixed
in. Hence, the pool is now only 96 bits instead of 128 bits, and the
last 4 bytes of the input pool are not getting mixed in.

Secondly, if you change this so that we actually use the whole pool,
and you mix in a constant set of inputs like this:

for (i = 0; i < 100; i++) {
input[0] = i;
input[1] = i;
input[2] = i;
input[3] = i;
fast_mix(&pool, input);
print_pool(&pool);
}

you see something like this:

pool:
0x00000000
0x00000000
0x00000000
0x00000000
pool:
0x00000001
0x00000001
0x00000001
0x00000001
pool:
0x00000082
0x00000082
0x00000082
0x00000082
pool:
0x00004103
0x00004103
0x00004103
0x00004103
pool:
0x00208184
0x00208184
0x00208184
0x00208184
pool:
0x1040c205
0x1040c205
0x1040c205
0x1040c205

Granted, it's unlikely that we will be mixing numbers like this, but
it's a great demonstration of why I added the input_rotate aspect to
my mixing functions.

See my testing program below. I need to think a bit more about
whether I'm comfortable with the new fast_mix that you've proposed
with the input_rotate restored, but at the minimum I think the rotate
is needed.

Regards,

- Ted


#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>

/* #define ORIG_MIX */
#define ADD_ROTATE
/* #define DEBUG_POOL */
#ifdef DEBUG_POOL
#define NUM_LOOPS 32
#else
#define NUM_LOOPS 1000000
#endif

typedef unsigned int __u32;

struct fast_pool {
__u32 pool[4];
unsigned long last;
unsigned short count;
unsigned char rotate;
unsigned char last_timer_intr;
};

static __u32 const twist_table[8] = {
0x00000000, 0x3b6e20c8, 0x76dc4190, 0x4db26158,
0xedb88320, 0xd6d6a3e8, 0x9b64c2b0, 0xa00ae278 };

/**
* rol32 - rotate a 32-bit value left
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u32 rol32(__u32 word, unsigned int shift)
{
return (word << shift) | (word >> (32 - shift));
}

#ifdef ORIG_MIX
/*
* This is a fast mixing routine used by the interrupt randomness
* collector. It's hardcoded for an 128 bit pool and assumes that any
* locks that might be needed are taken by the caller.
*/
static void fast_mix(struct fast_pool *f, const void *in, int nbytes)
{
const char *bytes = in;
__u32 w;
unsigned i = f->count;
unsigned input_rotate = f->rotate;

while (nbytes--) {
w = rol32(*bytes++, input_rotate & 31) ^ f->pool[i & 3] ^
f->pool[(i + 1) & 3];
f->pool[i & 3] = (w >> 3) ^ twist_table[w & 7];
input_rotate += (i++ & 3) ? 7 : 14;
}
f->count = i;
f->rotate = input_rotate;
}
#else
static void fast_mix(struct fast_pool *f, __u32 input[4])
{
int i = f->count;
__u32 acc, carry = f->pool[3] >> 25;
unsigned input_rotate = f->rotate;

for (i = 0; i < 4; i++) {
#ifdef ADD_ROTATE
acc = (f->pool[i] << 7) ^ rol32(input[i], input_rotate & 31) ^
carry;
#else
acc = (f->pool[i] << 7) ^ input[i] ^ carry;
#endif

carry = f->pool[i] >> 25;
f->pool[i] = acc;
input_rotate += 7;
}
f->count++;
f->rotate = input_rotate;
}
#endif

void print_pool(struct fast_pool *pool)
{
int i;

printf("pool:\n");
for (i = 0; i < 4; i++) {
printf("\t0x%08x\n", pool->pool[i]);
}
}


int main(const char *argv, int argc)
{
struct fast_pool pool;
int i;
unsigned int input[4];

memset(&pool, 0, sizeof(struct fast_pool));
srandom(42);

for (i = 0; i < NUM_LOOPS; i++) {
input[0] = i;
input[1] = i;
input[2] = i;
input[3] = i;
#ifdef ORIG_MIX
fast_mix(&pool, &input, sizeof(input));
#else
fast_mix(&pool, input);
#endif
#ifdef DEBUG_POOL
print_pool(&pool);
#endif
}
#ifndef DEBUG_POOL
print_pool(&pool);
#endif
return 0;
}




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