Messages in this thread | | | Subject | Re: [PATCH trivial] include/linux/coda.h: remove useless '#else' | From | Joe Perches <> | Date | Sun, 04 Aug 2013 18:21:40 -0700 |
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On Mon, 2013-08-05 at 08:24 +0800, Chen Gang wrote: > On 07/31/2013 11:16 AM, Chen Gang F T wrote: > > On 07/31/2013 09:53 AM, Chen Gang wrote: > >> On 07/31/2013 09:44 AM, Chen Gang wrote: > >>> On 07/30/2013 08:29 PM, Joe Perches wrote: > >>>> On Tue, 2013-07-30 at 15:30 +0800, Chen Gang wrote: > >>>>> '#else' is useless, need remove. > >>>>> > >>>>> Signed-off-by: Chen Gang <gang.chen@asianux.com> > >>>>> --- > >>>>> include/linux/coda.h | 1 - > >>>>> 1 files changed, 0 insertions(+), 1 deletions(-) > >>>>> > >>>>> diff --git a/include/linux/coda.h b/include/linux/coda.h > >>>>> index cff544f..d30209b 100644 > >>>>> --- a/include/linux/cod > >>>>> +++ b/include/linux/coda.h > >>>>> @@ -60,7 +60,6 @@ Mellon the rights to redistribute these changes without encumbrance. > >>>>> > >>>>> #if defined(__linux__) > >>>>> typedef unsigned long long u_quad_t; > >>>>> -#else > >>>>> #endif > >>>>> #include <uapi/linux/coda.h> > >>>>> #endif > >>>> > >>>> Why have the #if at all? > >>>> > > Hmm... if any members have some questions about the fix, commonly it > means the related fix need additional improvement. > > Is it better to use BUILD_BUG() for the fix ?
Probably not. __linux__ is predefined by gcc.
Using an #ifdef __linux__ might make some sense in in include/uapi, but not in include/linux.
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