Messages in this thread | | | Date | Wed, 22 May 2013 11:06:43 +0200 | From | Peter Zijlstra <> | Subject | Re: [PATCH V2 Resend 4/4] timer: Migrate running timer |
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On Wed, May 22, 2013 at 02:04:16PM +0530, Viresh Kumar wrote:
> So, this is the clean draft for the idea I had.. (Naming is poor for > now): > > diff --git a/include/linux/timer.h b/include/linux/timer.h > index 8c5a197..ad00ebe 100644 > --- a/include/linux/timer.h > +++ b/include/linux/timer.h > @@ -20,6 +20,7 @@ struct timer_list { > > void (*function)(unsigned long); > unsigned long data; > + int wait_for_migration_to_complete;
If you play games with the alignment constraints of struct tvec_base you can get extra low bits to play with for TIMER_FLAG_MASK. See struct pool_workqueue for similar games.
That would avoid the struct bloat and I suppose make tglx happy :-)
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