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Subject[PATCH 01/10] perf ui tui progress: Don't force a refresh during progress update
Date
From: Patrick Palka <patrick@parcs.ath.cx>

Each call to tui_progress__update() would forcibly refresh the entire
screen. This is somewhat inefficient and causes noticable flickering
during the startup of perf-report, especially on large/slow terminals.

It looks like the force-refresh in tui_progress__update() serves no
purpose other than to clear the screen so that the progress bar of a
previous operation does not subsume that of a subsequent operation. But
we can do just that in a much more efficient manner by clearing only the
region that a previous progress bar may have occupied before repainting
the new progress bar. Then the force-refresh could be removed with no
change in visuals.

This patch disables the slow force-refresh in tui_progress__update() and
instead calls SLsmg_fill_region() on the entire area that the progress
bar may occupy before repainting it. This change makes the startup of
perf-report much faster and appear much "smoother".

It turns out that this was a big bottleneck in the startup speed of
perf-report -- with this patch, perf-report starts up ~2x faster (1.1s
vs 0.55s) on my machines. (These numbers were measured by running "time
perf report" on an 8MB perf.data and pressing 'q' immediately.)

Signed-off-by: Patrick Palka <patrick@parcs.ath.cx>
Acked-by: Ingo Molnar <mingo@kernel.org>
Cc: Ingo Molnar <mingo@kernel.org>
Cc: Namhyung Kim <namhyung@kernel.org>
Cc: Paul Mackerras <paulus@samba.org>
Cc: Peter Zijlstra <a.p.zijlstra@chello.nl>
Link: http://lkml.kernel.org/r/1382747149-9716-1-git-send-email-patrick@parcs.ath.cx
Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
---
tools/perf/ui/tui/progress.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/tools/perf/ui/tui/progress.c b/tools/perf/ui/tui/progress.c
index 3e2d936d7443..c61d14b101e0 100644
--- a/tools/perf/ui/tui/progress.c
+++ b/tools/perf/ui/tui/progress.c
@@ -18,13 +18,14 @@ static void tui_progress__update(struct ui_progress *p)
if (p->total == 0)
return;

- ui__refresh_dimensions(true);
+ ui__refresh_dimensions(false);
pthread_mutex_lock(&ui__lock);
y = SLtt_Screen_Rows / 2 - 2;
SLsmg_set_color(0);
SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
SLsmg_gotorc(y++, 1);
SLsmg_write_string((char *)p->title);
+ SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
SLsmg_set_color(HE_COLORSET_SELECTED);
bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
SLsmg_fill_region(y, 1, 1, bar, ' ');
--
1.8.1.4


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