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Subject[PATCH 08/10] fblog: react on framebuffer events
Date
This provides an fb-notifier object that can be registered with the
framebuffer subsystem. We are then notified about events on all
framebuffers.
Most of the events are only of interest for fbcon so we can safely ignore
them. However, we need to handle REGISTERED/UNBIND to add new framebbufers
and we need to react on mode-changes (probably triggered by user-space).

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
---
drivers/video/console/fblog.c | 113 +++++++++++++++++++++++++++++++++++++++++
1 file changed, 113 insertions(+)

diff --git a/drivers/video/console/fblog.c b/drivers/video/console/fblog.c
index 5297eca..79bfbcc 100644
--- a/drivers/video/console/fblog.c
+++ b/drivers/video/console/fblog.c
@@ -449,6 +449,119 @@ static void fblog_deactivate(void)
fblog_unregister_all();
}

+static int fblog_event(struct notifier_block *self, unsigned long action,
+ void *data)
+{
+ struct fb_event *event = data;
+ struct fb_info *info = event->info;
+ struct fblog_fb *fb = fblog_info2fb(info);
+ int *blank;
+
+ if (action == FB_EVENT_FB_REGISTERED) {
+ /* This is called when a low-level system driver registers a new
+ * framebuffer. The registration lock is held but the console
+ * lock might not be held when this is called (really?). */
+ fblog_register(info);
+ return 0;
+ }
+
+ if (!fb)
+ return 0;
+
+ switch(action) {
+ case FB_EVENT_FB_UNREGISTERED:
+ /* This is called when a low-level system driver unregisters a
+ * framebuffer. The registration lock is held but the console
+ * lock might not be held (really?). */
+ /* ignore; see UNBIND */
+ break;
+ case FB_EVENT_FB_UNBIND:
+ /* Called directly before unregistering an FB. The FB is still
+ * valid here and the registration lock is held but the console
+ * lock might not be held (really?). */
+ fblog_unregister(fb);
+ break;
+ case FB_EVENT_SUSPEND:
+ /* This is called when the low-level display driver suspends the
+ * video system. We should not access the video system while it
+ * is suspended. This is called with the console lock held. */
+ set_bit(FBLOG_SUSPENDED, &fb->flags);
+ break;
+ case FB_EVENT_RESUME:
+ /* This is called when the low-level display driver resumes
+ * operating. It is called with the console lock held. */
+ clear_bit(FBLOG_SUSPENDED, &fb->flags);
+ break;
+ case FB_EVENT_MODE_DELETE:
+ /* This is sent when a video mode is removed. The current video
+ * mode is never removed! The console lock is held while this is
+ * called. */
+ /* fallthrough */
+ case FB_EVENT_NEW_MODELIST:
+ /* This is sent when the modelist got changed. The console-lock
+ * is held and we should reset the mode. */
+ /* fallthrough */
+ case FB_EVENT_MODE_CHANGE_ALL:
+ /* This is the same as below but notifies us that the user used
+ * the FB_ACTIVATE_ALL flag when setting the video mode. */
+ /* fallthrough */
+ case FB_EVENT_MODE_CHANGE:
+ /* This is called when the _user_ changes the video mode via
+ * ioctls. It is not sent, when the kernel changes the mode
+ * internally. This callback is called inside fb_set_var() so
+ * the console lock is held. */
+ fblog_refresh(fb);
+ break;
+ case FB_EVENT_BLANK:
+ /* This gets called _after_ the framebuffer was successfully
+ * blanked. The console-lock is always held while fb_blank is
+ * called and during this callback. */
+ blank = (int*)event->data;
+ if (*blank == FB_BLANK_UNBLANK)
+ clear_bit(FBLOG_BLANKED, &fb->flags);
+ else
+ set_bit(FBLOG_BLANKED, &fb->flags);
+ break;
+ case FB_EVENT_GET_REQ:
+ /* When fb_set_var() is called, this callback is called to get
+ * our display requirements. They are then compared with the
+ * display properties and only if they fulfill the requirements,
+ * the new mode is activated. The console-lock should be held
+ * while calling fb_set_var() so we can assume it is locked
+ * here. */
+ /* ignore */
+ break;
+ case FB_EVENT_CONBLANK:
+ /* This is sent by fbcon when doing a fake blank. That
+ * is, blanking the screen when the fb driver failed to perform
+ * an fb_blank(). It simply writes empty lines to the screen.
+ * We are not interested in this signal. We should also never
+ * run together with fbcon so this should never be catched. */
+ /* ignore */
+ break;
+ case FB_EVENT_GET_CONSOLE_MAP:
+ /* fallthrough */
+ case FB_EVENT_SET_CONSOLE_MAP:
+ /* Is there any reason why we should support this? We
+ * ignore it as we consider ourself not to be the classic linux
+ * console. Hence, this request is not targeted at us. */
+ /* ignore */
+ break;
+ case FB_EVENT_REMAP_ALL_CONSOLE:
+ /* What are we supposed to do here? Do we have to remap
+ * the primary device to the framebuffer given by \info? Like
+ * above we currently ignore it for the same reasons. */
+ /* ignore */
+ break;
+ }
+
+ return 0;
+}
+
+static struct notifier_block fblog_notifier = {
+ .notifier_call = fblog_event,
+};
+
static void fblog_con_write(struct console *con, const char *buf,
unsigned int len)
{
--
1.7.10.4


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