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    SubjectRe: [PATCH] x86-32: A better system call mechanism
    On Sun, Apr 01, 2012 at 08:50:19AM +0200, Willy Tarreau wrote:
    > Hi Peter,
    >
    > On Sun, Apr 01, 2012 at 12:00:00AM +0000, H. Peter Anvin wrote:
    > > On x86-32, we currently use int $0x80 as the primary system call
    > > mechanism. Although there are some recent variants available on
    > > certain hardware (sysenter, syscall) via the vdso, the primary system
    > > call vector is still way up the interrupt vector table, which is
    > > inefficient.
    > >
    > > This patch adds a very small amount of code which permits the very
    > > first vector to be used for system call. That vector is #DE, divide
    > > error, generally known as division by zero.
    >
    > Looks like a clever trick, but beyond the beauty, what does it really
    > save ? Code size is the same as aam 0 / div edx are both 2-byte long,
    > just like int 0x80. Is the call less expensive ? And if so, how does
    > it compare to vdso ?

    Hmmm I think I just found the response in the Date header, time to get
    some coffee :-)

    Willy



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