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SubjectRE: Player Thread is not woken after period elapsed
> > > Further investigation of this issue shows that the thread is in running state
> and it is not scheduled. I am not sure how I will go about debugging this issue.
> Any pointer would help.
> >
> > Could you confirm if [commit f26f9af Sched: fix skip_clock_update
> > optimization] residents in your kernel?
I applied this patch manually. I still see the issue.
> And commit da7a735e51f9622eb3e1672594d4a41da01d7e4f
This is already applied.
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