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    SubjectRE: Player Thread is not woken after period elapsed
    > > > Further investigation of this issue shows that the thread is in running state
    > and it is not scheduled. I am not sure how I will go about debugging this issue.
    > Any pointer would help.
    > >
    > > Could you confirm if [commit f26f9af Sched: fix skip_clock_update
    > > optimization] residents in your kernel?
    I applied this patch manually. I still see the issue.
    > And commit da7a735e51f9622eb3e1672594d4a41da01d7e4f
    This is already applied.
     \ /
      Last update: 2011-09-08 11:47    [W:0.027 / U:53.720 seconds]
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