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    Subject[PATCH] acpi: Avoid dropping rapid hotkey events (or other GPEs) on Asus EeePC
    It looks like this EC clears the SMI_EVT bit after every query, even if there
    are more events pending. The workaround is to repeatedly query the EC until
    it reports that no events remain.

    This fixes a regression in 2.6.26 (from 2.6.25.3). Initially reported as
    "Asus Eee PC hotkeys stop working if pressed quickly" in bugzilla
    <http://bugzilla.kernel.org/show_bug.cgi?id=11089>.

    The regression was caused by a recently added check for interrupt storms.
    The Eee PC triggers this check and switches to polling. When multiple events
    arrive between polling intervals, only one is fetched from the EC. This causes
    erroneous behaviour; ultimately events stop being delivered altogether when the
    EC buffer overflows.

    Signed-off-by: Alan Jenkins <alan-jenkins@tuffmail.co.uk>

    ---
    diff --git a/drivers/acpi/ec.c b/drivers/acpi/ec.c
    index 5622aee..2b4c5a2 100644
    --- a/drivers/acpi/ec.c
    +++ b/drivers/acpi/ec.c
    @@ -459,14 +459,10 @@ void acpi_ec_remove_query_handler(struct acpi_ec *ec, u8 query_bit)

    EXPORT_SYMBOL_GPL(acpi_ec_remove_query_handler);

    -static void acpi_ec_gpe_query(void *ec_cxt)
    +static void acpi_ec_gpe_run_handler(struct acpi_ec *ec, u8 value)
    {
    - struct acpi_ec *ec = ec_cxt;
    - u8 value = 0;
    struct acpi_ec_query_handler *handler, copy;

    - if (!ec || acpi_ec_query(ec, &value))
    - return;
    mutex_lock(&ec->lock);
    list_for_each_entry(handler, &ec->list, node) {
    if (value == handler->query_bit) {
    @@ -484,6 +480,18 @@ static void acpi_ec_gpe_query(void *ec_cxt)
    mutex_unlock(&ec->lock);
    }

    +static void acpi_ec_gpe_query(void *ec_cxt)
    +{
    + struct acpi_ec *ec = ec_cxt;
    + u8 value = 0;
    +
    + if (!ec)
    + return;
    +
    + while (!acpi_ec_query(ec, &value))
    + acpi_ec_gpe_run_handler(ec, value);
    +}
    +
    static u32 acpi_ec_gpe_handler(void *data)
    {
    acpi_status status = AE_OK;



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