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    SubjectRe: [patch 0/5] object debugging infrastructure V2
    On Wed, 5 Mar 2008, Greg KH wrote:
    > Here's a patch adding kobjects to this infrastructure (I didn't use a
    > new CONFIG option, which it probably should be.)
    >
    > Does this look correct? I can't tell if this is going to catch
    > anything, as my trees all seem to have these kinds of bugs worked out
    > now, as we are already catching a number of these types of things
    > already with kobjects.
    >
    > Should I be doing more checks? Different things based on the state of
    > the object?

    Depends on the kind of state of objects you have. Right now you only
    track the initialized and the destroyed state. The question is whether
    there is some other state like "access". I have a look.

    Thanks,

    tglx


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