[lkml]   [2008]   [Nov]   [28]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
Messages in this thread
SubjectRe: [ANNOUNCE] OSS Proxy using CUSE

On Friday 2008-11-28 03:23, Tejun Heo wrote:
>Jan Engelhardt wrote:
>> On Thursday 2008-08-28 22:01, Adrian Bunk wrote:
>>> On Thu, Aug 28, 2008 at 09:05:53PM +0200, Tejun Heo wrote:
>>>> Hello again,
>>>> So, after all the fuss, here's the state-of-the-art standard-compliant
>>>> cloud-computing web-3.0-beta web page for OSS emulation using CUSE.
>>>> It works pretty well here. :-)
>>> Sorry for being destructive, but 6 years after ALSA went into the
>>> kernel we are slightly approaching the point where all applications
>>> support ALSA.
>> Unreal Tournament GOTY/99 does not (seem to). And I doubt someone
>> is going to fix commercial games. Though being a static binary,
>> its use of shared libraries that do the sound device open makes
>> aoss a possibility, if that helps. But it does not support ALSA
>> natively - and would make a point for CUSE.
>The devel version of ossp (not out yet, waiting for CUSE and mmap
>support merge) can do all the quakes (even the dreaded quake1 which
>even ALSA OSS emulation or native OSS can't do because of strict
>sample/freq requirement which modern devices don't support anymore)

Quake won't be a problem because its source was released.

>and skype-static-oss are working fine.

Skype should burn in hell...

>The latency is still a tad bit
>high due to PA interaction but everything is mostly in place. I'm
>fairly sure UT would work too. Do you know where I can get a demo of

It has become really difficult to obtain these nowadays, but there it is:

(BTW, Firefox3 screws up on loading
w3m works fine and was used to obtain the nested link above.)

 \ /
  Last update: 2008-11-28 12:37    [W:0.103 / U:3.312 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site