Messages in this thread | | | Date | Sun, 9 Sep 2007 19:44:28 +0100 | From | Arjan van de Ven <> | Subject | Re: [PATCH 1/3] Maple bus support for the Sega Dreamcast |
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On Sun, 9 Sep 2007 19:36:52 +0100 "Adrian McMenamin" <lkmladrian@gmail.com> wrote:
> Fair enough. > > > > + > > > +void maple_add_packet(struct mapleq *mq) > > > +{ > > > + list_add((struct list_head *) mq, &maple_waitq); > > > +} > > > > for example this list.. what makes sure that no 2 pieces of code > > muck with it at the same time? > > > > > > Because everything is handled by one kernel thread on a uniprocessor > machine.
hmmm.... still. Once you look at it from any other place... preempt etc etc... it's sort of playing russian roulette with an empty gun, but without checking that the gun is actually empty... at some point someone may accidentally leave a bullet in ;) - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/
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