Messages in this thread | | | From | "Hua Zhong" <> | Subject | RE: O_DIRECT question | Date | Thu, 11 Jan 2007 15:06:50 -0800 |
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> The other problem besides the inability to handle IO errors is that > mmap()+msync() is synchronous. You need to go async to keep > the pipelines full.
msync(addr, len, MS_ASYNC); doesn't do what you want?
> Now if someone wants to implement an aio version of msync and > mlock, that might do the trick. At least for MMU systems. > Non MMU systems just can't play mmap type games. >
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